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Dogcows Code - chaz/carfire/log
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Charles [Thu, 15 Apr 2010 03:19:13 +0000 (03:19 +0000)]
nevermind, constants should be case-sensitive; renamed Map.Type to Map.Mode to avoid confusion with System.Type
git-svn-id: https://bd85.net/svn/cs3505_group@80
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Charles [Thu, 15 Apr 2010 02:33:01 +0000 (02:33 +0000)]
if you get exceptions you don't know how to deal with, try this new stable map which isn't as cutting edge
git-svn-id: https://bd85.net/svn/cs3505_group@79
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brady [Thu, 15 Apr 2010 02:30:38 +0000 (02:30 +0000)]
Moved some basic stuff around to remove the CharacterTestBed, everything should compile now.
git-svn-id: https://bd85.net/svn/cs3505_group@78
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Charles [Thu, 15 Apr 2010 02:26:21 +0000 (02:26 +0000)]
getting entity lists not more consistent with throwing exceptions
git-svn-id: https://bd85.net/svn/cs3505_group@77
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Kyle [Thu, 15 Apr 2010 01:06:50 +0000 (01:06 +0000)]
Allowed Game to start with less than 4 players.
git-svn-id: https://bd85.net/svn/cs3505_group@76
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Charles [Thu, 15 Apr 2010 00:30:08 +0000 (00:30 +0000)]
Entity loading implemented.
New parsing method for single characters.
Refactored the map reader a bit.
Updated documentation related to entity-loading changes.
git-svn-id: https://bd85.net/svn/cs3505_group@75
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Kyle [Wed, 14 Apr 2010 04:52:37 +0000 (04:52 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@74
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Charles [Wed, 14 Apr 2010 00:43:44 +0000 (00:43 +0000)]
epic failure... adding missing content
git-svn-id: https://bd85.net/svn/cs3505_group@73
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Charles [Tue, 13 Apr 2010 23:39:45 +0000 (23:39 +0000)]
forgot to document Map.CenterCell
git-svn-id: https://bd85.net/svn/cs3505_group@72
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Kyle [Tue, 13 Apr 2010 19:15:51 +0000 (19:15 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@71
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Kyle [Tue, 13 Apr 2010 19:10:43 +0000 (19:10 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@70
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Kyle [Tue, 13 Apr 2010 19:09:11 +0000 (19:09 +0000)]
initial commit
git-svn-id: https://bd85.net/svn/cs3505_group@69
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Charles [Tue, 13 Apr 2010 05:15:22 +0000 (05:15 +0000)]
repo cleanup: suo files also don't need to be versioned
git-svn-id: https://bd85.net/svn/cs3505_group@68
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Charles [Tue, 13 Apr 2010 05:12:26 +0000 (05:12 +0000)]
Map drawing implemented.
Test map API's implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@67
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Kyle [Tue, 13 Apr 2010 02:25:17 +0000 (02:25 +0000)]
Initial commit. Basic infrastructure done.
git-svn-id: https://bd85.net/svn/cs3505_group@66
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brady [Mon, 12 Apr 2010 04:53:27 +0000 (04:53 +0000)]
Commented out my test Map class so it will not cause problems for the actual Map class
git-svn-id: https://bd85.net/svn/cs3505_group@65
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Charles [Mon, 12 Apr 2010 01:36:42 +0000 (01:36 +0000)]
map constants should be case-insensitive
git-svn-id: https://bd85.net/svn/cs3505_group@64
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Charles [Mon, 12 Apr 2010 01:26:15 +0000 (01:26 +0000)]
repo cleanup
git-svn-id: https://bd85.net/svn/cs3505_group@63
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Charles [Mon, 12 Apr 2010 01:09:04 +0000 (01:09 +0000)]
created a new project MapProcessorLib to for importing map files
determined that `cfmap' will be the extension we'll use for map files
added map reader with a module for general-purpose parsing
git-svn-id: https://bd85.net/svn/cs3505_group@62
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Charles [Mon, 12 Apr 2010 00:52:07 +0000 (00:52 +0000)]
modified leveleditor documentation
moved the sandbox map into the CarFire project
git-svn-id: https://bd85.net/svn/cs3505_group@61
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brady [Sun, 11 Apr 2010 07:45:43 +0000 (07:45 +0000)]
Added in lobby from last project. Refactored to account for name changes. I will work on changing graphics.
git-svn-id: https://bd85.net/svn/cs3505_group@60
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brady [Sun, 11 Apr 2010 07:27:38 +0000 (07:27 +0000)]
added ability for player movement.
git-svn-id: https://bd85.net/svn/cs3505_group@59
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brady [Sat, 10 Apr 2010 23:59:19 +0000 (23:59 +0000)]
began on the basic character, player, and monster classes. Also created a second project in CarFire called CharacterTestBed so I can work on testing characters with movement and stuff.
git-svn-id: https://bd85.net/svn/cs3505_group@58
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Charles [Sat, 10 Apr 2010 07:39:18 +0000 (07:39 +0000)]
Implemented the base architecture we are bound to because of how the network code works.
It's kind of like a walking skeleton... or a limping skeleton.
git-svn-id: https://bd85.net/svn/cs3505_group@57
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Charles [Sat, 10 Apr 2010 06:27:38 +0000 (06:27 +0000)]
changed level editor stuff to dos line-endings
git-svn-id: https://bd85.net/svn/cs3505_group@56
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Charles [Sat, 10 Apr 2010 06:19:22 +0000 (06:19 +0000)]
Adding blank VS2008 solution to start from.
git-svn-id: https://bd85.net/svn/cs3505_group@55
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Charles [Sat, 10 Apr 2010 00:19:43 +0000 (00:19 +0000)]
adding initial level editor files
git-svn-id: https://bd85.net/svn/cs3505_group@54
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VisualSVN Server [Thu, 8 Apr 2010 23:58:47 +0000 (23:58 +0000)]
Created folder 'CarFire'.
git-svn-id: https://bd85.net/svn/cs3505_group@53
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Charles [Sat, 3 Apr 2010 03:00:34 +0000 (03:00 +0000)]
fixed bug where the 'push b to begin' message wasn't displaying for the host at the proper time
git-svn-id: https://bd85.net/svn/cs3505_group@52
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Charles [Sat, 3 Apr 2010 02:54:49 +0000 (02:54 +0000)]
fixed problems with the join-game screen; can now join one of up to four games listed,
and fixed the bug which made it pick the first game every time.
git-svn-id: https://bd85.net/svn/cs3505_group@51
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brady [Sat, 3 Apr 2010 02:34:30 +0000 (02:34 +0000)]
changed player requirement to 4 players for final turn in
git-svn-id: https://bd85.net/svn/cs3505_group@50
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Charles [Thu, 1 Apr 2010 23:16:01 +0000 (23:16 +0000)]
Added a basic timeout feature so you'll at least get bumped back to the lobby after a long stall.
Made some tweaks so the gameover and termination features of the test harness work better.
git-svn-id: https://bd85.net/svn/cs3505_group@49
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brady [Wed, 31 Mar 2010 07:46:58 +0000 (07:46 +0000)]
Added more comments to gui code, lots of refactoring still needed. Probably will never get done.
git-svn-id: https://bd85.net/svn/cs3505_group@48
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brady [Wed, 31 Mar 2010 07:37:02 +0000 (07:37 +0000)]
Chat display finished and working pretty good.
git-svn-id: https://bd85.net/svn/cs3505_group@47
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brady [Wed, 31 Mar 2010 07:02:34 +0000 (07:02 +0000)]
Chat working, testing
git-svn-id: https://bd85.net/svn/cs3505_group@46
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brady [Wed, 31 Mar 2010 06:29:48 +0000 (06:29 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@45
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brady [Wed, 31 Mar 2010 06:27:34 +0000 (06:27 +0000)]
Chat Started
git-svn-id: https://bd85.net/svn/cs3505_group@44
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Charles [Wed, 31 Mar 2010 00:46:21 +0000 (00:46 +0000)]
null pointer dereference fix
git-svn-id: https://bd85.net/svn/cs3505_group@43
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Charles [Tue, 30 Mar 2010 23:51:24 +0000 (23:51 +0000)]
aasfdaf
git-svn-id: https://bd85.net/svn/cs3505_group@42
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brady [Tue, 30 Mar 2010 23:50:17 +0000 (23:50 +0000)]
Gui Finding
git-svn-id: https://bd85.net/svn/cs3505_group@41
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Charles [Tue, 30 Mar 2010 23:17:45 +0000 (23:17 +0000)]
Fixed last synchronization problem (I hope).
git-svn-id: https://bd85.net/svn/cs3505_group@40
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Charles [Tue, 30 Mar 2010 01:25:11 +0000 (01:25 +0000)]
small fix related to mouse button events
git-svn-id: https://bd85.net/svn/cs3505_group@39
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Charles [Mon, 29 Mar 2010 22:36:27 +0000 (22:36 +0000)]
Some bug fixes, including many synchronization issues.
Some sync issues remain.
git-svn-id: https://bd85.net/svn/cs3505_group@38
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Charles [Mon, 29 Mar 2010 16:26:21 +0000 (16:26 +0000)]
New delegate method for getting and handling errors during the async calls. Need this because an exception will be thrown during CreateSession or JoinSession if the player isn't logged in.
git-svn-id: https://bd85.net/svn/cs3505_group@37
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brady [Mon, 29 Mar 2010 06:57:46 +0000 (06:57 +0000)]
cleaned up some comments I was making during testing
git-svn-id: https://bd85.net/svn/cs3505_group@36
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brady [Mon, 29 Mar 2010 06:30:08 +0000 (06:30 +0000)]
Program working accross 2 computers, packet info being received and game running smoothly. Testing sycronization.
git-svn-id: https://bd85.net/svn/cs3505_group@35
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brady [Mon, 29 Mar 2010 06:17:57 +0000 (06:17 +0000)]
Testing
git-svn-id: https://bd85.net/svn/cs3505_group@34
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brady [Mon, 29 Mar 2010 06:13:16 +0000 (06:13 +0000)]
testing, reset moved into a new gameStarted event
git-svn-id: https://bd85.net/svn/cs3505_group@33
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brady [Mon, 29 Mar 2010 05:52:10 +0000 (05:52 +0000)]
testing with reset relocated so all players call.
git-svn-id: https://bd85.net/svn/cs3505_group@32
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brady [Mon, 29 Mar 2010 05:45:49 +0000 (05:45 +0000)]
bug found, reset needs to be called by all clients not just the host. commented out error section to continue testing.
git-svn-id: https://bd85.net/svn/cs3505_group@31
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brady [Mon, 29 Mar 2010 05:24:34 +0000 (05:24 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@30
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Charles [Tue, 23 Mar 2010 20:57:42 +0000 (20:57 +0000)]
Event packets implemented with complete latency readjusting.
Testing with more than one player needed.
git-svn-id: https://bd85.net/svn/cs3505_group@29
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Charles [Mon, 22 Mar 2010 19:18:01 +0000 (19:18 +0000)]
Chat implemented. Needs testing.
git-svn-id: https://bd85.net/svn/cs3505_group@28
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Charles [Sun, 21 Mar 2010 03:04:44 +0000 (03:04 +0000)]
Switched to using the asynchronous NetworkSession calls per request.
- There are some new states and callback methods in LobbyGUI that need to be implemented correctly.
Documented the NetworkGame class.
Started work on the network protocol implementation.
- It's currently non-functional; no chatting yet!
git-svn-id: https://bd85.net/svn/cs3505_group@27
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brady [Sat, 20 Mar 2010 11:28:12 +0000 (11:28 +0000)]
Lobby is almost completely functional. Currently it tests working allowing
players to join the same lobby, signal ready and when all are ready host
can start the game.
git-svn-id: https://bd85.net/svn/cs3505_group@26
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brady [Sat, 20 Mar 2010 11:22:22 +0000 (11:22 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@25
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brady [Sat, 20 Mar 2010 11:19:52 +0000 (11:19 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@24
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brady [Sat, 20 Mar 2010 11:17:30 +0000 (11:17 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@23
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brady [Sat, 20 Mar 2010 11:10:24 +0000 (11:10 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@22
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brady [Sat, 20 Mar 2010 10:42:47 +0000 (10:42 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@21
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brady [Sat, 20 Mar 2010 09:55:19 +0000 (09:55 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@20
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brady [Sat, 20 Mar 2010 09:53:42 +0000 (09:53 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@19
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brady [Sat, 20 Mar 2010 09:35:24 +0000 (09:35 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@18
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brady [Sat, 20 Mar 2010 09:18:39 +0000 (09:18 +0000)]
network testing
git-svn-id: https://bd85.net/svn/cs3505_group@17
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brady [Sat, 20 Mar 2010 09:06:06 +0000 (09:06 +0000)]
updated search for games screen, loading on second comp to test search
git-svn-id: https://bd85.net/svn/cs3505_group@16
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brady [Sat, 20 Mar 2010 07:03:39 +0000 (07:03 +0000)]
Added to functionality of gui. Also added 2 methods I needed in NetworkGame, comments were added to explain
git-svn-id: https://bd85.net/svn/cs3505_group@15
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brady [Sat, 20 Mar 2010 05:40:22 +0000 (05:40 +0000)]
Some basic text added to create game screen
git-svn-id: https://bd85.net/svn/cs3505_group@14
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Charles [Sat, 20 Mar 2010 04:45:48 +0000 (04:45 +0000)]
initial network code with partial lobby integration
git-svn-id: https://bd85.net/svn/cs3505_group@13
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brady [Fri, 19 Mar 2010 07:43:43 +0000 (07:43 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@12
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brady [Fri, 19 Mar 2010 07:43:26 +0000 (07:43 +0000)]
player list graphics and stuff added
git-svn-id: https://bd85.net/svn/cs3505_group@11
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brady [Thu, 18 Mar 2010 21:31:02 +0000 (21:31 +0000)]
home login added
git-svn-id: https://bd85.net/svn/cs3505_group@10
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brady [Thu, 18 Mar 2010 21:12:15 +0000 (21:12 +0000)]
login info added
git-svn-id: https://bd85.net/svn/cs3505_group@9
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brady [Thu, 18 Mar 2010 18:10:17 +0000 (18:10 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@8
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brady [Thu, 18 Mar 2010 07:17:45 +0000 (07:17 +0000)]
edited join game screen
git-svn-id: https://bd85.net/svn/cs3505_group@7
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brady [Wed, 17 Mar 2010 08:50:33 +0000 (08:50 +0000)]
Added states for lobby gui. Welcome, CreateGame, FindGame, and Connected. Welcome screen about done.
git-svn-id: https://bd85.net/svn/cs3505_group@6
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brady [Tue, 16 Mar 2010 07:16:54 +0000 (07:16 +0000)]
Background for lobby, currently has background with spotlight that moves around.
Looks pretty Sweet.
git-svn-id: https://bd85.net/svn/cs3505_group@5
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brady [Tue, 16 Mar 2010 07:15:24 +0000 (07:15 +0000)]
Upload
git-svn-id: https://bd85.net/svn/cs3505_group@4
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brady [Sat, 13 Mar 2010 18:38:41 +0000 (18:38 +0000)]
initial upload
git-svn-id: https://bd85.net/svn/cs3505_group@3
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brady [Sat, 13 Mar 2010 18:38:14 +0000 (18:38 +0000)]
initial upload
git-svn-id: https://bd85.net/svn/cs3505_group@2
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brady [Sat, 13 Mar 2010 18:37:42 +0000 (18:37 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@1
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