}
-Hud::Hud(GameLayer::State& state) :
+Hud::Hud(GameState& state) :
mState(state),
mBar1(Tilemap("StatusBars"), 0),
mBar2(Tilemap("StatusBars"), 2),
mFont("Font")
{
- Mf::VideoP video = Mf::Engine::getInstance().getVideo();
+ Mf::VideoP video = Mf::engine.getVideo();
resize(video->getWidth(), video->getHeight());
}