-/* C-style comments are allowed. */
-{
- "engine.timestep": 0.01,
- "input.grab": false,
- "video.colorbuffers": [8, 8, 8, 8],
- "video.cursor": true,
- "video.doublebuffer": true,
- "video.fullscreen": false,
- "video.maxfps": 45,
- "video.mode": [800, 600],
- "video.multisamplebuffers": 6,
- "video.multisamplesamples": 6,
- "video.resizable": true,
- //"video.printfps": true,
- "video.swapcontrol": true
-}
+
+-- Example Yoink Configuration File
+-- ex:ft=lua ts=4 sw=4 tw=75
+
+print "loading default settings..."
+
+
+-- Set the level of detail to use when drawing scenes. This can be 1, 2 or
+-- 3, where 1 shows the least amount of detail and 3 draws the scene with
+-- the most detail. Lower levels of detail may improve performance on
+-- slower machines.
+
+detail = 3
+
+-- Set the number of times each second the physics state will be updated.
+-- The quality of the physics simulation will increase as you increase this
+-- value, but the processor will be taxed more. Errors could be introduced
+-- in the game with extremely low values.
+
+timestep = 80
+
+-- Set the target number of frames that should be drawn per second. The
+-- smoothness of the animation increases as you increase this value. You
+-- probably want to set this somewhere in the 25-85 range, depending on how
+-- much work you want your computer to do. For example, if you're on
+-- battery power, you might prefer 25 which is still reasonably smooth and
+-- will decrease battery drain significantly. You can also set this to a
+-- very high number to effectively draw as many frames as possible, but
+-- your actual framerate might be limited by the refresh rate of your
+-- display--use the swapcontrol setting to enable or disable this behavior.
+-- You can determine your actual framerate with the showfps option.
+
+framerate = 50
+
+-- Set this to print the current actual framerate to the console each
+-- second.
+
+showfps = false
+
+-- Set this to run the game in full-screen mode. The default behavior is
+-- to run the game in a window.
+
+fullscreen = false
+
+-- If the game is running in a window, set this to also make the window
+-- resizable. This has no effective if the fullscreen option is true.
+
+resizable = true
+
+-- Set the screen resolution or size of the window. The value is an array
+-- with three number elements representing the width, height, and bits per
+-- pixel that make up the video mode. If the fullscreen option is set, the
+-- default behavior is to pick a native resolution. You can use the
+-- videomode to override the default resolution. If the fullscreen option
+-- is false, videomode will determine the size of the window.
+
+--videomode = {800, 600}
+
+-- Set this to make the cursor remain visible as you mouse over the video
+-- output of the game.
+
+showcursor = false
+
+-- Set this to use double-buffering to improve animation quality. You
+-- really don't want to turn this off.
+
+doublebuffer = true
+
+-- Set this to sync with the refresh rate of your display. Your framerate
+-- will be limited to the refresh rate, but you may experience less
+-- tearing caused by the display vertical refresh. On the other hand, you
+-- might experience worse tearing, depending on your setup. Try it both
+-- ways.
+
+swapcontrol = true
+
+-- Set the level of log detail that will be printed to the console.
+-- Possible values are:
+-- 0 print nothing
+-- 1 errors only
+-- 2 include warnings
+-- 3 print everything, including debug messages
+
+loglevel = 2
+