+void Character::handleEvent(const Mf::Event& event)
+{
+ // really just for heroine...
+
+ Mf::Scalar force = 4000.0;
+
+ Mf::Vector2 left = Mf::Vector2(-force, 0.0);
+ Mf::Vector2 right = Mf::Vector2(force, 0.0);
+ Mf::Vector2 down = Mf::Vector2(0.0, -force);
+ Mf::Vector2 up = Mf::Vector2(0.0, force);
+
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_a)
+ {
+ userForce += left;
+ }
+ else if (event.key.keysym.sym == SDLK_d)
+ {
+ userForce += right;
+ }
+ else if (event.key.keysym.sym == SDLK_s)
+ {
+ userForce += down;
+ }
+ else if (event.key.keysym.sym == SDLK_w)
+ {
+ userForce += up;
+ }
+ break;
+
+ case SDL_KEYUP:
+ if (event.key.keysym.sym == SDLK_a)
+ {
+ userForce -= left;
+ }
+ else if (event.key.keysym.sym == SDLK_d)
+ {
+ userForce -= right;
+ }
+ else if (event.key.keysym.sym == SDLK_s)
+ {
+ userForce -= down;
+ }
+ else if (event.key.keysym.sym == SDLK_w)
+ {
+ userForce -= up;
+ }
+ break;
+ }
+
+ //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
+ //std::cerr << "current force: " << current.force << std::endl;
+}
+
+
+void Character::draw(Mf::Scalar alpha) const
+{
+ State state = cml::lerp(previous, current, alpha);
+
+ glColor3f(1.0f, 1.0f, 1.0f);
+ tilemap_.bind();
+
+ Mf::Tilemap::Index frame = animation_.getFrame();
+
+ Mf::Scalar coords[8];
+ tilemap_.getTileCoords(frame, coords);
+
+ Mf::Scalar s = 16.0;
+
+ glBegin(GL_TRIANGLE_FAN);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3(state.position[0]-s, state.position[1]-s, z);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3(state.position[0]+s, state.position[1]-s, z);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3(state.position[0]+s, state.position[1]+s, z);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3(state.position[0]-s, state.position[1]+s, z);
+ glEnd();
+
+ glColor3f(0.0f, 0.0f, 0.0f);
+ Mf::Texture::resetBind();
+
+ glBegin(GL_TRIANGLES);
+ glVertex3(480.0, 190.0, 64.0);
+ glVertex3(520.0, 190.0, 64.0);
+ glVertex3(500.0, 210.0, 64.0);
+ glEnd();
+
+ glColor3f(1.0f, 1.0f, 1.0f);
+}