+/*
+ * Get the color of the texture at the given uv coordinates.
+ */
+color_t model_tcolor(const model_t* m, vec_t pt);
+
+/*
+ * Get a copy of the raw texture data. It must be freed when not needed.
+ * Returns NULL if the model has no texture.
+ */
+void* model_tdata(const model_t* m, int* width, int* height);
+