#include <boost/shared_ptr.hpp>
#include <Moof/Aabb.hh>
-#include <Moof/Drawable.hh>
#include <Moof/Cullable.hh>
+#include <Moof/Drawable.hh>
+#include <Moof/Sphere.hh>
namespace Mf {
+class Entity;
+typedef boost::shared_ptr<Entity> EntityP;
+
+class Frustum;
+
+
/**
- * Interface for game objects that can be drawn to the screen and half a
- * specified size.
+ * Interface for game objects that can be drawn to the screen and have a
+ * specified volume (take up space).
*/
-class Entity : public Drawable, public Cullable
+class Entity : public Cullable, public Drawable
{
+protected:
+
+ Aabb<3> mAabb;
+ Sphere<3> mSphere;
+
public:
- const Aabb& getAabb() const
+
+ virtual ~Entity() {}
+
+ virtual void drawIfVisible(Scalar alpha, const Frustum& frustum) const
{
- return aabb_;
+ if (isVisible(frustum)) draw(alpha);
}
-protected:
- Aabb aabb_;
-};
+ virtual bool isVisible(const Frustum& frustum) const
+ {
+ return mSphere.isVisible(frustum) && mAabb.isVisible(frustum);
+ }
+
+ const Aabb<3>& getAabb() const
+ {
+ return mAabb;
+ }
-typedef boost::shared_ptr<Entity> EntityPtr;
+ const Sphere<3>& getSphere() const
+ {
+ return mSphere;
+ }
+};
} // namespace Mf