*******************************************************************************/
-#include <Moof/Engine.hh>
+#include <Moof/Core.hh>
#include <Moof/Error.hh>
#include <Moof/Log.hh>
#include <Moof/Math.hh>
mMusic.enqueue("NightFusionLoop");
bool isMute = false;
- Mf::Settings::getInstance().get("nomusic", isMute);
+ Mf::settings.get("nomusic", isMute);
if (!isMute) mMusic.play();
//mMusic.setPosition(Mf::Vector3(10.0, 5.0, 0.0));
void GameLayer::pushedOntoEngine()
{
- Mf::engine.push(mHud);
+ Mf::core.push(mHud);
mRay.direction.set(1.0, 0.0);
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
- Mf::engine.pop(this);
+ Mf::core.pop(this);
return true;
}
else if (event.key.keysym.sym == SDLK_h)
{
- Mf::engine.push(mHud);
+ Mf::core.push(mHud);
return true;
}
return mState.heroine->handleEvent(event);
void GameLayer::setProjection()
{
- Mf::VideoP video = Mf::engine.getVideo();
- setProjection(video->getWidth(), video->getHeight());
+ ASSERT(Mf::video && "no current video context from which to get dimensions");
+ setProjection(Mf::video->getWidth(), Mf::video->getHeight());
}
void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height)