- if (state_.scene->castRay(mRay, hits))
- {
- hits.front().normal.normalize();
- mRay.solve(point, hits.front().distance);
- moof::log_info << "scene: d = " << hits.front().distance << std::endl;
- moof::log_info << " P = " << point << std::endl;
- moof::log_info << " n = " << hits.front().normal << std::endl;
- }
+ //if (state_.scene->castRay(mRay, hits))
+ //{
+ //hits.front().normal.normalize();
+ //mRay.solve(point, hits.front().distance);
+ //moof::log_info << "scene: d = " << hits.front().distance << std::endl;
+ //moof::log_info << " P = " << point << std::endl;
+ //moof::log_info << " n = " << hits.front().normal << std::endl;
+ //}