#include "serializable.hh"
#include "settings.hh"
+#include "dispatcher.hh"
#include "video.hh"
SDL_FreeSurface(context_);
context_ = 0;
setVideoMode(attribs_.mode);
+ dc::dispatcher::instance().dispatch("video.context_recreated");
}
void video::setOpenGLAttributes()
settings::instance().get("video.fullscreen", fullscreen);
settings::instance().get("video.resizable", resizable);
- settings::instance().get("video.cursor", cursorVisible);
- settings::instance().get("video.grab", cursorGrab);
+ settings::instance().get("video.showcursor", cursorVisible);
+ settings::instance().get("input.grab", cursorGrab);
}
} // namespace dc
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+