#include "serializable.hh"
#include "settings.hh"
+#include "dispatcher.hh"
#include "video.hh"
SDL_FreeSurface(context_);
context_ = 0;
setVideoMode(attribs_.mode);
+ dc::dispatcher::instance().dispatch("video.context_recreated");
}
void video::setOpenGLAttributes()
} // namespace dc
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+