--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _RECTANGLE_HH_
+#define _RECTANGLE_HH_
+
+#include "math.hh"
+#include "vector.hh"
+
+
+namespace dc {
+
+//
+// A rectangle is a 2d shape defined by point (origin) and size (width & height)
+// vectors. The usual rectangle maths are available. Valid rectangles have
+// positive width and height. Invalid rectangles will be returned for invalid
+// operations such as trying to get the intersection of two rectangles which
+// don't intersect. Using an invalid rectangle is undefined, but it may be used
+// after "fixing" it using the fix method which will cause the size to be
+// positive and adjust the origin to be the bottom-left point. Check the
+// validity of a rectangle using the isValid method especially if the rectangle
+// is a result of an operation which could fail.
+//
+
+class rectangle
+{
+public:
+ // Constructors.
+ rectangle() {}
+ rectangle(point o, point s) {
+ origin = o;
+ size = s;
+ }
+
+ // Rectangle validity.
+ bool isValid() const { return size.x >= 0.0 && size.y >= 0.0; }
+ void fix()
+ {
+ if (size.x <= 0.0)
+ {
+ size.x = 0.0 - size.x;
+ origin.x -= size.x;
+ }
+ if (size.y <= 0.0)
+ {
+ size.y = 0.0 - size.y;
+ origin.y -= size.y;
+ }
+ }
+
+ // Rectangle operations.
+ scalar area() const { return size.x * size.y; }
+ scalar perimeter() const {
+ return size.x + size.x + size.y + size.y;
+ }
+
+ bool containsPoint(point pt) const
+ {
+ return origin.x <= pt.x && origin.y <= pt.y &&
+ pt.x <= origin.x + size.x && pt.y <= origin.y + size.y;
+ }
+
+ void inset(scalar h, scalar v)
+ {
+ origin.x += h;
+ origin.y += v;
+ size.x -= h + h;
+ size.y -= v + v;
+ }
+ void offset(scalar h, scalar v)
+ {
+ origin.x -= h;
+ origin.y -= v;
+ size.x += h + h;
+ size.y += v + v;
+ }
+
+ bool containsRect(const rectangle& r) const;
+ bool intersectsRect(const rectangle& r) const;
+ rectangle unionWith(const rectangle& r) const;
+ rectangle intersectionWith(const rectangle& r) const;
+
+ // Checking equality.
+ bool operator == (const rectangle& r) const {
+ return origin == r.origin && size == r.size;
+ }
+ bool operator != (const rectangle& r) const {
+ return !(*this == r);
+ }
+
+ // Data.
+ point origin, size;
+};
+
+} // namespace dc
+
+
+#endif // _RECTANGLE_HH_
+