+++ /dev/null
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#ifndef _RECTANGLE_HH_
-#define _RECTANGLE_HH_
-
-#include "math.hh"
-#include "vector.hh"
-
-
-namespace dc {
-
-//
-// A rectangle is a 2d shape defined by point (origin) and size (width & height)
-// vectors. The usual rectangle maths are available. Valid rectangles have
-// positive width and height. Invalid rectangles will be returned for invalid
-// operations such as trying to get the intersection of two rectangles which
-// don't intersect. Using an invalid rectangle is undefined, but it may be used
-// after "fixing" it using the fix method which will cause the size to be
-// positive and adjust the origin to be the bottom-left point. Check the
-// validity of a rectangle using the isValid method especially if the rectangle
-// is a result of an operation which could fail.
-//
-
-class rectangle
-{
-public:
- // Constructors.
- rectangle() {}
- rectangle(point o, point s) {
- origin = o;
- size = s;
- }
-
- // Rectangle validity.
- bool isValid() const { return size.x >= 0.0 && size.y >= 0.0; }
- void fix()
- {
- if (size.x <= 0.0)
- {
- size.x = 0.0 - size.x;
- origin.x -= size.x;
- }
- if (size.y <= 0.0)
- {
- size.y = 0.0 - size.y;
- origin.y -= size.y;
- }
- }
-
- // Rectangle operations.
- scalar area() const { return size.x * size.y; }
- scalar perimeter() const {
- return size.x + size.x + size.y + size.y;
- }
-
- bool containsPoint(point pt) const
- {
- return origin.x <= pt.x && origin.y <= pt.y &&
- pt.x <= origin.x + size.x && pt.y <= origin.y + size.y;
- }
-
- void inset(scalar h, scalar v)
- {
- origin.x += h;
- origin.y += v;
- size.x -= h + h;
- size.y -= v + v;
- }
- void offset(scalar h, scalar v)
- {
- origin.x -= h;
- origin.y -= v;
- size.x += h + h;
- size.y += v + v;
- }
-
- bool containsRect(const rectangle& r) const;
- bool intersectsRect(const rectangle& r) const;
- rectangle unionWith(const rectangle& r) const;
- rectangle intersectionWith(const rectangle& r) const;
-
- // Checking equality.
- bool operator == (const rectangle& r) const {
- return origin == r.origin && size == r.size;
- }
- bool operator != (const rectangle& r) const {
- return !(*this == r);
- }
-
- // Data.
- point origin, size;
-};
-
-} // namespace dc
-
-
-#endif // _RECTANGLE_HH_
-