--- /dev/null
+
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
+
+#ifndef _MOOF_TEXTURE_HH_
+#define _MOOF_TEXTURE_HH_
+
+/**
+ * \file texture.hh
+ * Image-loading and OpenGL texture loading.
+ */
+
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+
+#include <moof/image.hh>
+#include <moof/opengl.hh>
+
+
+namespace moof {
+
+
+class texture;
+typedef boost::shared_ptr<texture> texture_ptr;
+
+
+class texture : public image
+{
+public:
+
+ static const int no_tile = -1;
+
+ /**
+ * Possible orientations for texture coordinates.
+ */
+ typedef enum
+ {
+ normal = 0, ///< Normal orientation.
+ flip = 1, ///< Flip over a horizontal axis.
+ reverse = 2, ///< Flip over a vertical axis.
+ flip_and_reverse = 3 ///< Flip over both.
+ } orientation;
+
+
+ static texture_ptr alloc(const std::string& name)
+ {
+ return texture_ptr(new texture(name));
+ }
+
+ explicit texture(const std::string& name);
+
+ void bind() const;
+ GLuint object() const;
+
+ static void reset_binding();
+
+ void min_filter(GLuint filter);
+ void mag_filter(GLuint filter);
+ void wrap_s(GLuint wrap);
+ void wrap_t(GLuint wrap);
+
+
+ /**
+ * Calculate texture coordinates for a tile at a certain index. Tiles
+ * are indexed start with zero as the to-left tile and moving across,
+ * then down.
+ * \param index The tile index.
+ * \param coords An array of scalars where the texture coordinates will
+ * be stored after this call. The first coordinate (u,v) will be in
+ * the first two places and so on until all four coordinates are
+ * stored, therefore requiring enough room for an array of eight
+ * scalars. The winding of the coordinates is always counter-clockwise
+ * (the GL default).
+ * \return True if index is valid, false otherwise.
+ */
+ bool tile_coordinates(int index, scalar coords[8]) const;
+
+ /**
+ * This version let's you specify an orientation that will be reflected
+ * in the texture coordinates. This allows you to easily map a texture
+ * backwards or upside-down.
+ * \param what The orientation; can be flip, reverse, or
+ * flip_and_reverse.
+ * \return True if index is valid, false otherwise.
+ */
+ bool tile_coordinates(int index, scalar coords[8], orientation what) const;
+
+
+ static bool find_path(std::string& name);
+
+
+private:
+
+ class impl;
+ boost::shared_ptr<impl> impl_;
+};
+
+
+} // namespace moof
+
+#endif // _MOOF_TEXTURE_HH_
+