explicit sound(const std::string& name);
void sample(const std::string& name);
- void enqueue(const std::string& name);
+ void queue(const std::string& name);
void play();
void stop();
void pause();
- void rewind();
void toggle();
bool is_playing() const;
+ void buffer_size(scalar seconds);
+
void position(const vector3& position);
void velocity(const vector3& velocity);
void gain(scalar gain);