]> Dogcows Code - chaz/yoink/blobdiff - src/moof/ray.hh
use only triangles; no quads
[chaz/yoink] / src / moof / ray.hh
index 9413f0daba240cbeb88d0d15d4a65dde605365d6..b1f7bdde88e54d937b124ee06433900df56c2de4 100644 (file)
@@ -19,9 +19,9 @@
  */
 
 #include <moof/drawable.hh>
+#include <moof/image.hh>
 #include <moof/math.hh>
 #include <moof/opengl.hh>
-#include <moof/texture.hh>
 
 
 namespace moof {
@@ -60,7 +60,7 @@ struct ray : public drawable
                vector end = point + 1000.0 * direction;
                // FIXME: this is kinda cheesy
 
-               moof::texture::reset_binding();
+               image::reset_binding();
                glBegin(GL_LINES);
                        glVertex(point);
                        glVertex(end);
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