#define PASS_V4 v[0], v[1], v[2], v[3]
-#if USE_DOUBLE_PRECISION
+#if ENABLE_DOUBLE_PRECISION
#define OPENGL_GENERIC_FUNC(R, N, L) \
inline R gl##N(ARGS_##L) { gl##N##d(PASS_##L); }//
inline void glMaterial(GLenum face, GLenum pname, const moof::vector4& v)
{
-#if USE_DOUBLE_PRECISION
+#if ENABLE_DOUBLE_PRECISION
float f[] = {v[0], v[1], v[2], v[3]};
glMaterialfv(face, pname, f);
#else
}
-#if USE_DOUBLE_PRECISION
+#if ENABLE_DOUBLE_PRECISION
inline void glGetScalar(GLenum a, GLscalar* b) { glGetDoublev(a, b); }
#else
inline void glGetScalar(GLenum a, GLscalar* b) { glGetFloatv(a, b); }