]> Dogcows Code - chaz/yoink/blobdiff - src/moof/mesh.cc
mesh and other random adjustments
[chaz/yoink] / src / moof / mesh.cc
index b41c377f29429514a1bcfffe48b91e16e877f3cc..023138b6df39fa8a79aa8f043b62bc5a5a58f5ea 100644 (file)
@@ -25,6 +25,8 @@
 #include "mesh.hh"
 #include "opengl.hh"
 
+// TODO: this file needs to be cleaned up
+
 
 #define AC3D_FORMAT_VERSION            (0x0b)
 #define ZLIB_BUF_SIZE                  (262114)
@@ -33,6 +35,9 @@
 namespace moof {
 
 
+MOOF_REGISTER_RESOURCE(mesh, ac, models);
+
+
 static std::string read_string(std::istream& stream)
 {
        std::string     str;
@@ -85,15 +90,21 @@ inline vector2 read_pair(std::istream& stream)
        return triplet;
 }
 
-
-template <int D>
-inline vector< scalar, fixed<D> > read_triplet(std::istream& stream)
+inline vector3 read_triplet(std::istream& stream)
 {
-       vector< scalar, fixed<D> > triplet;
+       vector3 triplet;
        stream >> triplet[0] >> triplet[1] >> triplet[2];
        return triplet;
 }
 
+inline vector4 read_color(std::istream& stream)
+{
+       vector4 color;
+       stream >> color[0] >> color[1] >> color[2];
+       color[3] = SCALAR(1.0);
+       return color;
+}
+
 
 void mesh::import(std::istream& stream)
 {
@@ -130,20 +141,18 @@ void mesh::import(std::istream& stream)
                        materials_.push_back(material(read_string(stream)));
 
                        stream >> atom;
-                       materials_.back().diffuse = read_triplet<4>(stream);
+                       materials_.back().diffuse = read_color(stream);
                        stream >> atom;
-                       materials_.back().ambient = read_triplet<3>(stream);
+                       materials_.back().ambient = read_color(stream);
                        stream >> atom;
-                       materials_.back().emissive = read_triplet<3>(stream);
+                       materials_.back().emissive = read_color(stream);
                        stream >> atom;
-                       materials_.back().specular = read_triplet<3>(stream);
+                       materials_.back().specular = read_color(stream);
 
                        stream >> atom >> materials_.back().shininess;
-                       stream >> atom >> materials_.back().diffuse[3]; // transparency
-                       materials_.back().diffuse[3] = 1.0;     // FIXME: temporary
-
-                       log_info("read material", materials_.back().name,
-                                                                         materials_.back().diffuse);
+                       stream >> atom >> materials_.back().diffuse[3];
+                       materials_.back().diffuse[3] = SCALAR(1.0) -
+                                                                                  materials_.back().diffuse[3];
                }
                else if (atom == "OBJECT")
                {
@@ -153,7 +162,7 @@ void mesh::import(std::istream& stream)
                                throw std::runtime_error("unexpected object type " + atom);
                        }
 
-                       object_ptr newObj = object::alloc();
+                       object_ptr newObj = object::alloc(*this);
 
                        if (obj)
                        {
@@ -169,7 +178,12 @@ void mesh::import(std::istream& stream)
                }
                else if (atom == "name")
                {
-                       if (obj) obj->name = read_string(stream);
+                       if (obj)
+                       {
+                               obj->name = read_string(stream);
+                               object_ptr parent = obj->parent.lock();
+                               if (parent) parent->kids_byname.insert(std::make_pair(obj->name, obj));
+                       }
                        else throw std::runtime_error("unexpected atom: " + atom);
                }
                else if (atom == "data")
@@ -208,12 +222,9 @@ void mesh::import(std::istream& stream)
                        int numvert = 0;
                        stream >> numvert;
 
-                       log_warning("adding verts", numvert);
-
                        for (int i = 0; i < numvert; ++i)
                        {
-                               obj->verts.push_back(read_triplet<3>(stream));
-                               log_error("vert", obj->verts.back());
+                               obj->verts.push_back(read_triplet(stream));
                        }
                }
                else if (atom == "numsurf")
@@ -228,8 +239,7 @@ void mesh::import(std::istream& stream)
                                stream >> atom;
                                if (atom != "SURF") throw std::runtime_error("uh oh");
 
-                               int             flags = read_hex(stream);
-                               log_info(flags);
+                               read_hex(stream);
 
                                int material = 0;
                                stream >> atom;
@@ -246,77 +256,104 @@ void mesh::import(std::istream& stream)
 
                                if ((int)obj->faces.size() <= material)
                                {
-                                       log_info("inserting face...");
-                                       //obj->faces.insert(obj->faces.begin() + material,
-                                                                         //material_group());
                                        obj->faces.resize(material + 1);
-                                       log_info("inserted face", material, obj->faces.size());
                                }
-
                                material_group& face = obj->faces[material];
 
-                               int vert;
+                               unsigned vert;
                                stream >> vert;
                                vector2 uv = read_pair(stream);
+                               if (vert < face.triangles_uv.size())
+                               {
+                                       if (uv != face.triangles_uv[vert])
+                                       {
+                                               obj->verts.push_back(obj->verts[vert]);
+                                               face.triangles_uv.resize(obj->verts.size());
+                                               vert = obj->verts.size() - 1;
+                                       }
+                               }
+                               else face.triangles_uv.resize(vert + 1);
+                               face.triangles_uv[vert] = uv;
                                face.triangles.push_back(vert);
-                               face.triangles_uv.push_back(uv);
 
-                               unsigned first = face.triangles.back();
-                               vector2 first_uv = face.triangles_uv.back();
+                               unsigned first = vert;
 
                                stream >> vert;
                                uv = read_pair(stream);
+                               if (vert < face.triangles_uv.size())
+                               {
+                                       if (uv != face.triangles_uv[vert])
+                                       {
+                                               obj->verts.push_back(obj->verts[vert]);
+                                               face.triangles_uv.resize(obj->verts.size());
+                                               vert = obj->verts.size() - 1;
+                                       }
+                               }
+                               else face.triangles_uv.resize(vert + 1);
+                               face.triangles_uv[vert] = uv;
                                face.triangles.push_back(vert);
-                               face.triangles_uv.push_back(uv);
 
                                stream >> vert;
                                uv = read_pair(stream);
+                               if (vert < face.triangles_uv.size())
+                               {
+                                       if (uv != face.triangles_uv[vert])
+                                       {
+                                               obj->verts.push_back(obj->verts[vert]);
+                                               face.triangles_uv.resize(obj->verts.size());
+                                               vert = obj->verts.size() - 1;
+                                       }
+                               }
+                               else face.triangles_uv.resize(vert + 1);
+                               face.triangles_uv[vert] = uv;
                                face.triangles.push_back(vert);
-                               face.triangles_uv.push_back(uv);
 
-                               unsigned last = face.triangles.back();
-                               vector2 last_uv = face.triangles_uv.back();
+                               unsigned last = vert;
 
                                for (int j = 3; j < numrefs; ++j)
                                {
-                                       // first
                                        face.triangles.push_back(first);
-                                       face.triangles_uv.push_back(first_uv);
-
-                                       // last
                                        face.triangles.push_back(last);
-                                       face.triangles_uv.push_back(last_uv);
 
                                        stream >> vert;
                                        uv = read_pair(stream);
+                                       if (vert < face.triangles_uv.size())
+                                       {
+                                               if (uv != face.triangles_uv[vert])
+                                               {
+                                                       obj->verts.push_back(obj->verts[vert]);
+                                                       face.triangles_uv.resize(obj->verts.size());
+                                                       vert = obj->verts.size() - 1;
+                                               }
+                                       }
+                                       else face.triangles_uv.resize(vert + 1);
+                                       face.triangles_uv[vert] = uv;
                                        face.triangles.push_back(vert);
-                                       face.triangles_uv.push_back(uv);
 
                                        last = face.triangles.back();
-                                       last_uv = face.triangles_uv.back();
                                }
                        }
                }
                else if (atom == "kids")
                {
-                       for (int i = kids.size(); i > 0; --i)
-                       {
-                               if (--kids.top() <= 0)
-                               {
-                                       ASSERT(obj && "should be an object");
-                                       obj = obj->parent;
-                                       kids.pop();
-                               }
-                               else break;
-                       }
+                       //while (0 < kids.size())
+                       //{
+                               //if (--kids.top() <= 0)
+                               //{
+                                       //ASSERT(obj && "should be an object");
+                                       //obj = obj->parent;
+                                       //kids.pop();
+                               //}
+                               //else break;
+                       //}
 
                        int numkids = 0;
                        stream >> numkids;
-                       if (numkids > 0) kids.push(numkids);
-
-                       if (kids.size() > 0)
+                       if (0 < numkids) kids.push(numkids);
+                       else
                        {
-                               log_info("KIDS", kids.top(), "|", kids.size());
+                               if (0 < kids.size() && 0 < --kids.top()) kids.pop();
+                               obj = obj->parent.lock();
                        }
                }
                else
@@ -325,8 +362,41 @@ void mesh::import(std::istream& stream)
                }
        }
        while (stream);
+
+       std::vector<object_ptr>::iterator meh;
+       for (meh = objects_.begin(); meh != objects_.end(); ++meh)
+       {
+               object_ptr cow = *meh;
+               log_info("OBJ: -", cow->name, cow->kids.size());
+
+               std::vector<object_ptr>::iterator foo;
+               for (foo = cow->kids.begin(); foo != cow->kids.end(); ++foo)
+               {
+                       log_info("OBJ:   -", (*foo)->name, (*foo)->kids.size());
+               }
+       }
 }
 
+//unsigned mesh::read_vertex_line(std::istream& stream)
+//{
+       //unsigned vert;
+       //stream >> vert;
+       //vector2 uv = read_pair(stream);
+       //if (vert < face.triangles_uv.size())
+       //{
+               //if (uv != face.triangles_uv[vert])
+               //{
+                       //obj->verts.push_back(obj->verts[vert]);
+                       //face.triangles_uv.resize(obj->verts.size());
+                       //vert = obj->verts.size() - 1;
+               //}
+       //}
+       //else face.triangles_uv.resize(vert + 1);
+       //face.triangles_uv[vert] = uv;
+       //face.triangles.push_back(vert);
+//}
+
+
 
 mesh::mesh(const std::string& path)
 {
@@ -405,16 +475,15 @@ mesh::mesh(const std::string& path)
 
 void mesh::draw(scalar alpha) const
 {
-       //glEnableClientState(GL_VERTEX_ARRAY);
-       //glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+       glEnableClientState(GL_VERTEX_ARRAY);
        
-       glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-
        std::vector<object_ptr>::const_iterator it;
        for (it = objects_.begin(); it != objects_.end(); ++it)
        {
-               (*it)->draw(*this, alpha);
+               (*it)->draw(alpha);
        }
+
+       // TODO: disable vertex array?
 }
 
 
@@ -425,94 +494,68 @@ void mesh::set_material(int index) const
 
 void mesh::set_material(const material& material) const
 {
-       glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material.diffuse.data());
-       glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material.ambient.data());
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material.specular.data());
-       glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material.emissive.data());
-       glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.shininess);
-       //glColor(material.diffuse);
+       glColor(material.diffuse);
+       glMaterial(GL_FRONT, GL_DIFFUSE,   material.diffuse);
+       glMaterial(GL_FRONT, GL_AMBIENT,   material.ambient);
+       glMaterial(GL_FRONT, GL_SPECULAR,  material.specular);
+       glMaterial(GL_FRONT, GL_EMISSION,  material.emissive);
+       glMaterial(GL_FRONT, GL_SHININESS, material.shininess);
 }
 
 
-void mesh::object::draw(const mesh& mesh, scalar alpha) const
+void mesh::object::draw(scalar alpha, bool recurse) const
 {
-       //log_info("cool", verts.size());
-       //{
-               //image::reset_binding();
-               //std::vector<vector3>::const_iterator it;
-               //glBegin(GL_LINE_STRIP);
-               //for (it = verts.begin(); it != verts.end(); ++it)
-               //{
-                       //glVertex(*it);
-               //}
-               //glEnd();
-       //}
-       
-       //glPolygonMode(GL_BACK, GL_LINE);
-       //glVertexPointer(3, GL_SCALAR, 0, verts[0].data());
-       if (texture) texture->bind();
-       else image::reset_binding();
+       glVertexPointer(verts);
+
+       if (texture)
+       {
+               texture->bind();
+               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+       }
+       else
+       {
+               image::reset_binding();
+               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+       }
 
        for (size_t i = 0; i < faces.size(); ++i)
        {
                const material_group& face = faces[i];
+               if (face.triangles.size() == 0) continue;
+
                mesh.set_material(i);
-               //it->draw(alpha);
-               //std::vector<unsigned>::const_iterator jt;
-               int count = face.triangles.size();
-               for (int j = 0; j < count; j += 3)
-               {
-                       glBegin(GL_TRIANGLES);
-                               glTexCoord(face.triangles_uv[j]);
-                               glVertex(verts[face.triangles[j]]);
-                               glTexCoord(face.triangles_uv[j+1]);
-                               glVertex(verts[face.triangles[j+1]]);
-                               glTexCoord(face.triangles_uv[j+2]);
-                               glVertex(verts[face.triangles[j+2]]);
-                       glEnd();
-               }
-       }
 
-       std::vector<object_ptr>::const_iterator jt;
-       for (jt = kids.begin(); jt != kids.end(); ++jt)
-       {
-               (*jt)->draw(mesh, alpha);
+               if (texture) glTexCoordPointer(face.triangles_uv);
+               glDrawElements(GL_TRIANGLES, face.triangles);
        }
-}
 
-void mesh::material_group::draw(scalar alpha) const
-{
-       // TODO: setup material
-       
-       /*
-       if (triangles.size() > 0)
+       if (recurse)
        {
-               //log_info("drawing triangles:", triangles.size()/3);
-               glTexCoordPointer(2, GL_SCALAR, 0, triangles_uv[0].data());
-               glDrawElements(GL_TRIANGLES,
-                                          triangles.size(), GL_UNSIGNED_INT,
-                                          &triangles[0]);
+               std::vector<object_ptr>::const_iterator jt;
+               for (jt = kids.begin(); jt != kids.end(); ++jt)
+               {
+                       (*jt)->draw(alpha);
+               }
        }
-       */
 }
 
 
-class mesh_resource_loader
-{
-public:
+//class mesh_resource_loader
+//{
+//public:
        
-       mesh_resource_loader()
-       {
-               resource::register_type<mesh>("ac", "models");
-       }
+       //mesh_resource_loader()
+       //{
+               //resource::register_type<mesh>("ac", "models");
+       //}
 
-       ~mesh_resource_loader()
-       {
-               resource::unregister_type("ac");
-       }
-};
+       //~mesh_resource_loader()
+       //{
+               //resource::unregister_type("ac");
+       //}
+//};
 
-static mesh_resource_loader loader;
+//static mesh_resource_loader loader;
 
 
 } // namespace moof
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