}
- bool intersect_ray(const ray<2>& ray, ray<2>::contact& hit) const
+ bool intersect_ray(const ray<2>& ray, moof::ray<2>::contact& hit) const
{
vector2 v1 = a - ray.point;
scalar a1 = signed_angle_2D(v1, b - ray.point);
polygon() {}
- bool intersect_ray(const ray<D>& ray, typename ray<D>::contact& hit)
+ bool intersect_ray(const ray<D>& ray,
+ typename moof::ray<D>::contact& hit)
{
return false;
}