- //timer::default_source().scale(SCALAR(1.2));
-
- //update_timer_.init(boost::bind(&application::dispatch_update, this, _1, _2),
- //timestep_, timer::repeat, this);
- next_update_ = update_timer_.expiration();
+ //update_timer_.init(boost::bind(&application::dispatch_update,
+ //this, _1, _2), timestep_, timer::repeat);
+ //add_timer(update_timer_);
+
+ game_time_.reset(timestep_);
+ //game_time_.scale(SCALAR(0.5));