]> Dogcows Code - chaz/yoink/blobdiff - src/math.cc
now using cml for vectors and math stuff
[chaz/yoink] / src / math.cc
diff --git a/src/math.cc b/src/math.cc
deleted file mode 100644 (file)
index c81c874..0000000
+++ /dev/null
@@ -1,58 +0,0 @@
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include "math.hh"
-#include "vector.hh"
-#include "matrix.hh"
-
-
-namespace dc {
-
-
-vector2 vector2::zero(0.0, 0.0);
-vector3 vector3::zero(0.0, 0.0, 0.0);
-
-matrix3 matrix3::zero(0.0, 0.0, 0.0,
-                                         0.0, 0.0, 0.0,
-                                         0.0, 0.0, 0.0);
-matrix3 matrix3::identity(1.0, 0.0, 0.0,
-                                                 0.0, 1.0, 0.0,
-                                                 0.0, 0.0, 1.0);
-
-matrix4 matrix4::zero(0.0, 0.0, 0.0, 0.0,
-                                         0.0, 0.0, 0.0, 0.0,
-                                         0.0, 0.0, 0.0, 0.0,
-                                         0.0, 0.0, 0.0, 0.0);
-matrix4 matrix4::identity(1.0, 0.0, 0.0, 0.0,
-                                                 0.0, 1.0, 0.0, 0.0,
-                                                 0.0, 0.0, 1.0, 0.0,
-                                                 0.0, 0.0, 0.0, 1.0);
-
-
-} // namespace dc
-
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