]> Dogcows Code - chaz/yoink/blobdiff - src/engine.cc
extreme refactoring
[chaz/yoink] / src / engine.cc
diff --git a/src/engine.cc b/src/engine.cc
deleted file mode 100644 (file)
index 7284799..0000000
+++ /dev/null
@@ -1,279 +0,0 @@
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <iostream>
-#include <cstdlib>                     // exit
-#include <string>
-#include <stdexcept>
-
-#include <SDL/SDL.h>
-#include "fastevents.h"
-
-#include "random.hh"
-#include "timer.hh"
-#include "video.hh"
-#include "settings.hh"
-#include "dispatcher.hh"
-
-#include "engine.hh"
-
-
-namespace dc {
-
-
-class engine::engine_impl
-{
-public:
-       engine_impl(const std::string& name, int argc, char* argv[],
-                       const std::string& configFile, engine* outer) :
-               config(argc, argv),
-               interface(outer)
-       {
-               if (SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD) != 0)
-               {
-                       throw std::runtime_error(SDL_GetError());
-               }
-               if (FE_Init() != 0)
-               {
-                       throw std::runtime_error(FE_GetError());
-               }
-
-               rng::seed();
-
-               config.loadFromFile(configFile);
-
-               screen = video_ptr(new video(name));
-               screen->makeActive();
-
-               double ts = 0.01;
-               config.get("engine.timestep", ts);
-               timestep = scalar(ts);
-
-               long maxfps = 40;
-               config.getNumber("video.maxfps", maxfps);
-               drawrate = 1.0 / scalar(maxfps);
-
-               printfps = false;
-               config.get("video.printfps", printfps);
-       }
-
-       ~engine_impl()
-       {
-               // The video object must be destroyed before we can shutdown SDL.
-               screen.reset();
-
-               FE_Quit();
-               SDL_Quit();
-       }
-
-
-       /**
-        * The main loop.  This just calls dispatchEvents(), update(), and draw()
-        * over and over again.  The timing of the update and draw are decoupled.
-        * The actual frame rate is also calculated here.  This function will return
-        * with a value of 0 if the member variable running becomes true.
-        */
-
-       int run()
-       {
-               scalar ticksNow = ticks();
-
-               scalar nextStep = ticksNow;
-               scalar nextDraw = ticksNow;
-               scalar nextFPSUpdate = ticksNow + 1.0;
-
-               scalar totalTime = 0.0;
-               scalar deltaTime = 0.0;
-               scalar accumulator = timestep;
-
-               fps = 0;
-               int frameAccum = 0;
-
-               running = true;
-               do
-               {
-                       scalar newTicks = ticks();
-                       deltaTime = newTicks - ticksNow;
-                       ticksNow = newTicks;
-
-                       if (deltaTime >= 0.25) deltaTime = 0.25;
-                       accumulator += deltaTime;
-
-                       while (accumulator >= timestep)
-                       {
-                               dispatchEvents();
-                               interface->update(totalTime, timestep);
-
-                               totalTime += timestep;
-                               accumulator -= timestep;
-
-                               nextStep += timestep;
-                       }
-
-                       if (ticksNow >= nextDraw)
-                       {
-                               frameAccum++;
-
-                               if (ticksNow >= nextFPSUpdate) // determine the actual fps
-                               {
-                                       fps = frameAccum;
-                                       frameAccum = 0;
-
-                                       nextFPSUpdate += 1.0;
-                                       if (ticksNow >= nextFPSUpdate)
-                                       {
-                                               nextFPSUpdate = ticksNow + 1.0;
-                                       }
-
-                                       if (printfps)
-                                       {
-                                               std::cout << "FPS: " << fps << std::endl;
-                                       }
-                               }
-
-                               interface->draw(accumulator / timestep);
-                               screen->swap();
-
-                               nextDraw += drawrate;
-                               if (ticksNow >= nextDraw)
-                               {
-                                       // we missed some scheduled draws, so reset the schedule
-                                       nextDraw = ticksNow + drawrate;
-                               }
-                       }
-
-                       // be a good citizen and give back what you don't need
-                       sleep(std::min(nextStep, nextDraw), true);
-               }
-               while (running);
-
-               return 0;
-       }
-
-
-       void dispatchEvents()
-       {
-               SDL_Event e;
-
-               while (FE_PollEvent(&e) == 1)
-               {
-                       switch (e.type)
-                       {
-                               case SDL_KEYDOWN:
-                                       if (e.key.keysym.sym == SDLK_ESCAPE &&
-                                                       (SDL_GetModState() & KMOD_CTRL) )
-                                       {
-                                          exit(0);
-                                       }
-                                       break;
-
-                               case SDL_VIDEORESIZE:
-                                       screen->resize(e.resize.w, e.resize.h);
-                                       break;
-                       }
-
-                       interface->handleEvent(e);
-               }
-       }
-
-
-       settings config;
-       dispatcher relay;
-       video_ptr screen;
-
-       bool running;
-
-       scalar timestep;
-       scalar drawrate;
-
-       long fps;
-       bool printfps;
-
-       engine* interface;
-};
-
-
-engine::engine(const std::string& name, int argc, char* argv[],
-               const std::string& configFile) :
-       impl(new engine::engine_impl(name, argc, argv, configFile, this)) {}
-
-engine::~engine() {}
-
-
-int engine::run()
-{
-       return impl->run();
-}
-
-void engine::stop()
-{
-       impl->running = false;
-}
-
-
-void engine::setTimestep(scalar ts)
-{
-       impl->timestep = ts;
-}
-
-scalar engine::getTimestep()
-{
-       return impl->timestep;
-}
-
-void engine::setMaxFPS(long maxfps)
-{
-       impl->drawrate = 1.0 / scalar(maxfps);
-}
-
-long engine::getMaxFPS()
-{
-       return long(1.0 / impl->drawrate);
-}
-
-
-video& engine::getVideo()
-{
-       return *impl->screen;
-}
-
-long engine::getFPS()
-{
-       return impl->fps;
-}
-
-
-void engine::update(scalar t, scalar dt) {}
-void engine::draw(scalar alpha) {}
-void engine::handleEvent(const SDL_Event& e) {}
-
-
-} // namespace dc
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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