void setupGL();
void contextRecreated(const Mf::Notification* note);
- Mf::Lerps musicFade;
- Mf::SoundStream music;
+ Mf::Sound music;
CharacterP heroine;
Mf::Sound punchSound;
Mf::Lerps fadeIn;
Mf::Camera camera;
- Mf::Scene* testScene;
-
- Mf::Scalar state;
- Mf::Scalar prevstate;
+ Mf::SceneP testScene;
Hud hud;
};