* Set OpenGL to a state we can know and depend on.
*/
void setupGL();
- void contextRecreated(const Mf::Notification& note);
+ void contextRecreated(const Mf::Notification* note);
+ Mf::Lerps musicFade;
Mf::SoundStream music;
- CharacterPtr heroine;
+ CharacterP heroine;
Mf::Sound punchSound;
TilemapFont *font;
Mf::Lerps fadeIn;
Mf::Camera camera;
- Mf::Scene* testScene;
+ Mf::SceneP testScene;
Mf::Scalar state;
Mf::Scalar prevstate;