]> Dogcows Code - chaz/yoink/blobdiff - src/YoinkApp.cc
new timer class
[chaz/yoink] / src / YoinkApp.cc
index d36f6da3ef8f52f9f8e61d82c85a4f5cb6f655b4..a9b8f1328068029f42442cfa16630234db76f3a3 100644 (file)
 #include <iostream>
 #include <string>
 
-#include <boost/bind.hpp>
-
 #include <Moof/Exception.hh>
 #include <Moof/Log.hh>
 #include <Moof/Math.hh>
 #include <Moof/OpenGL.hh>
 #include <Moof/Settings.hh>
+#include <Moof/Thread.hh>
 #include <Moof/Timer.hh>
 #include <Moof/Video.hh>
 
@@ -100,6 +99,28 @@ static std::string iconFile()
 }
 
 
+void YoinkApp::myFunc(Mf::Timer& timer, Mf::Scalar t)
+{
+       std::cout << "timer: " << t << std::endl;
+       
+       //timer.invalidate();
+}
+
+int YoinkApp::myThread()
+{
+       Mf::Scalar timer = Mf::Timer::getTicks();
+
+       for (;;)
+       {
+               std::cout << "thread awake: " << Mf::Timer::getTicks() << std::endl;
+
+               timer += 3.0;
+               Mf::Timer::sleep(timer, true);
+       }
+       return 0;
+}
+
+
 YoinkApp::YoinkApp(int argc, char* argv[]) :
        Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
        music("NightFusionIntro"),
@@ -116,27 +137,23 @@ YoinkApp::YoinkApp(int argc, char* argv[]) :
        heroine = Character::alloc("RobotTrooper");
        heroine->getAnimation().startSequence("Run");
 
-       font = new TilemapFont;
+       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -1.5, 1.0};
+       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
 
-       Mf::Scalar coeffs[4];
-       coeffs[0] = 0.0;
-       coeffs[1] = 1.5;
-       coeffs[2] = -0.5;
-       coeffs[3] = 1.0;
-       interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
+       Mf::Scalar b[2] = {1.0, 0.0};
+       fadeIn.init(b, 1.0);
 
-       Mf::Scalar coeff[2] = {1.0, 0.0};
-       fadeIn.init(coeff, 0.1);
+       octree = Mf::loadScene("Test");
+       heroine->treeNode = octree->insert(heroine);
 
-       testScene = Mf::Scene::alloc("Test");
-       heroine->treeNode = testScene->getOctree()->insert(heroine);
+       //myTimer.init(boost::bind(&YoinkApp::myFunc, this, _1, _2),
+                       //0.0, Mf::Timer::REPEAT);
+       //Mf::Thread thread = Mf::detachFunction(boost::bind(&YoinkApp::myThread, this));
+       //std::cout << "thread " << thread << " detached." << std::endl;
 }
 
 YoinkApp::~YoinkApp()
 {
-       //delete heroine;
-       delete font;
-
        Mf::dispatcher::removeHandler(this);
 }
 
@@ -175,31 +192,31 @@ void YoinkApp::setupGL()
 
 void YoinkApp::contextRecreated(const Mf::Notification* note)
 {
-       // Whenever the context and a new one created, it probably won't contain our
-       // state so we need to set that up again.
+       // Whenever the context is destroyed and a new one created, it probably
+       // won't contain our state so we need to set that up again.
        setupGL();
 }
 
 
 void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       //dt *= 0.5;
+       //dt *= 0.7;
 
-       music.update(t, dt);
        fadeIn.update(dt);
        camera.update(t, dt);
        heroine->update(t, dt);
 
        // reinsert heroine
-       heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
-       testScene->getOctree()->print(heroine->treeNode);
+       heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
+       octree->print(heroine->treeNode);
        
        //camera.lookAt(heroine->getSphere().point);
-       camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+       camera.setPosition(Mf::Vector3(-heroine->current.position[0],
+                               -heroine->current.position[1], -256));
 
        interp.update(dt);
-       hud.setBar1Progress(interp.getValue());
-       hud.setBar2Progress(1.0 - interp.getValue());
+       hud.setBar1Progress(interp.getState(dt));
+       hud.setBar2Progress(1.0 - interp.getState(dt));
 }
 
 
@@ -212,7 +229,11 @@ void YoinkApp::draw(Mf::Scalar alpha)
 
        // DRAW THE SCENE
        Mf::Texture::resetBind();
-       testScene->draw(alpha, camera);
+
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+       octree->drawIfVisible(alpha, camera.getFrustum());
 
        //heroine->draw(alpha);
        heroine->getAabb().draw();
@@ -267,11 +288,6 @@ void YoinkApp::handleEvent(const Mf::Event& event)
                                punchSound.play();
                                break;
                        }
-                       else if (event.key.keysym.sym == SDLK_r)
-                       {
-                               testScene->refresh();
-                               break;
-                       }
                        else if (event.key.keysym.sym == SDLK_t)
                        {
                                Mf::dispatcher::dispatch("video.context_recreated");
@@ -304,7 +320,8 @@ void YoinkApp::handleEvent(const Mf::Event& event)
                case SDL_VIDEORESIZE:
                        glViewport(0, 0, event.resize.w, event.resize.h);
                        hud.resize(event.resize.w, event.resize.h);
-                       camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+                       camera.setProjection(cml::rad(60.0),
+                               double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
                        camera.uploadProjectionToGL();
                        break;
        }
@@ -342,7 +359,8 @@ int main(int argc, char* argv[])
        {
                Mf::logError("unhandled exception: <<%s>>", e.what());
                Mf::logInfo("it's time to crash now :-(");
-               status = 1;
+               //status = 1;
+               throw e;
        }
 
        std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
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