]> Dogcows Code - chaz/yoink/blobdiff - src/YoinkApp.cc
new lua scripting for scene loading
[chaz/yoink] / src / YoinkApp.cc
index 655aa3497928e5c22b6510f8725efa95d86a5368..a8a06cc82f6d1e6f9f694fda7114c3c7f322ef08 100644 (file)
 
 *******************************************************************************/
 
+#include <cstdlib>             // getenv
 #include <iostream>
 #include <string>
 
-#include <cstdlib>             // getenv
-
-#include <boost/bind.hpp>
-
-#include "math.hh"
-#include "opengl.hh"
-#include "settings.hh"
-#include "timer.hh"
-#include "video.hh"
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Thread.hh>
+#include <Moof/Timer.hh>
+#include <Moof/Video.hh>
 
 #include "YoinkApp.hh"
 
@@ -51,6 +51,7 @@ static std::string configFiles()
        std::string files;
 
        char* configFile = getenv("YOINKRC");
+       char* dataDir = getenv("YOINK_DATADIR");
 
        if (configFile)
        {
@@ -60,289 +61,229 @@ static std::string configFiles()
                files += ":";
        }
 
+       // add the colon-delimited paths from configure
        files += YOINK_CONFIGFILES;
 
+       if (dataDir)
+       {
+               // if another data directory is set in the environment, look for a
+               // config file there
+               files += ":";
+               files += dataDir;
+               files += "/yoinkrc";
+       }
+
+       // look in the configured data directory last of all
+       files += ":";
+       files += (dataDir ? dataDir : YOINK_DATADIR);
+       files += "/yoinkrc";
+
        return files;
 }
 
-
-YoinkApp::YoinkApp(int argc, char* argv[]) :
-       dc::engine(PACKAGE_STRING, argc, argv, configFiles())
+static std::string iconFile()
 {
-       std::cout << PACKAGE_STRING << std::endl
-                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
-                         << "Send requests, patches, and bug reports to <"
-                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
        char* dataDir = getenv("YOINK_DATADIR");
 
+       // first set up the search paths so we can find the icon and other resources
        if (dataDir)
        {
-               dc::resource::addSearchPath(dataDir);
+               // look first in the data directory specified by the environment
+               Mf::Resource::addSearchPath(dataDir);
        }
 
-       dc::resource::addSearchPath(YOINK_DATADIR);
+       // then look in the configured data directory
+       Mf::Resource::addSearchPath(YOINK_DATADIR);
 
-       dc::dispatcher::instance().addHandler("video.context_recreated",
+       return Mf::Resource::getPath("yoink.png");
+}
+
+
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+       Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+       music("NightFusionIntro"),
+       punchSound("RobotPunch")
+{
+       Mf::dispatcher::addHandler("video.context_recreated",
                        boost::bind(&YoinkApp::contextRecreated, this, _1), this);
        setupGL();
 
-       state = 0.0;
-
-       someChar = new Character("RobotTrooper");
-       someChar->getAnimation().startSequence("Run");
+       music.setLooping(true);
+       music.enqueue("NightFusionLoop");
+       music.stream();
 
-       font = new TilemapFont;
+       heroine = Character::alloc("RobotTrooper");
+       heroine->getAnimation().startSequence("Run");
 
-       dc::vector2 coeffs[4];
-       coeffs[0] = dc::vector2(0.0, 0.0);
-       coeffs[1] = dc::vector2(0.5, 0.0);
-       coeffs[2] = dc::vector2(0.5, 0.0);
-       coeffs[3] = dc::vector2(1.0, 0.0);
-       interp.init(coeffs, 1.0, dc::interpolator::oscillate);
+       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
+       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
 
-       dc::scalar coeff[2] = {1.0, 0.0};
-       fadeIn.init(coeff, 0.5f);
+       Mf::Scalar b[2] = {1.0, 0.0};
+       fadeIn.init(b, 1.0);
 
-       testScene = new dc::scene("Test");
+       octree = Mf::loadScene("Classic");
+       heroine->treeNode = octree->insert(heroine);
 }
 
 YoinkApp::~YoinkApp()
 {
-       delete someChar;
-       delete font;
-
-       dc::dispatcher::instance().removeHandler(this);
-
-       std::cout << "Goodbye..." << std::endl;
+       Mf::dispatcher::removeHandler(this);
 }
 
 
 void YoinkApp::setupGL()
 {
        glEnable(GL_TEXTURE_2D);
+
        //glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);
 
        glShadeModel(GL_SMOOTH);
+       //glEnable(GL_POLYGON_SMOOTH);
+
+       //int texSize;
+       //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+       //std::cout << "texture size: " << texSize << std::endl;
        
        //glEnable(GL_BLEND);
        //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_ALPHA_TEST);
        glAlphaFunc(GL_GREATER, 0.0);
 
-       glClearColor(0.0, 0.0, 1.0, 1.0);
+       glClearColor(1.0, 0.0, 0.0, 1.0);
 
+       //glMatrixMode(GL_PROJECTION);
+       //glLoadIdentity();
+       //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+       camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+       camera.uploadProjectionToGL();
+
+       //glMatrixMode(GL_MODELVIEW);
+       
        //glLineWidth(10.0f);
 }
 
-void YoinkApp::contextRecreated(const dc::notification& note)
+void YoinkApp::contextRecreated(const Mf::Notification* note)
 {
-       // Whenever the context and a new one created, it probably won't contain our
-       // state so we need to set that up again.
+       // Whenever the context is destroyed and a new one created, it probably
+       // won't contain our state so we need to set that up again.
        setupGL();
 }
 
 
-void YoinkApp::update(dc::scalar t, dc::scalar dt)
+void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       //dt *= 0.2;
-       
+       //dt *= 0.7;
+
        fadeIn.update(dt);
+       camera.update(t, dt);
+       heroine->update(t, dt);
 
-       someChar->getAnimation().update(t, dt);
-       interp.update(dt);
+       // reinsert heroine
+       heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
+       octree->print(heroine->treeNode);
+       
+       //camera.lookAt(heroine->getSphere().point);
+       camera.setPosition(Mf::Vector3(-heroine->current.position[0],
+                               -heroine->current.position[1], -256));
 
-       prevstate = state;
-       state += dt;
+       interp.update(dt);
+       hud.setBar1Progress(interp.getState(dt));
+       hud.setBar2Progress(1.0 - interp.getState(dt));
 }
 
 
-void YoinkApp::draw(dc::scalar alpha)
+void YoinkApp::draw(Mf::Scalar alpha)
 {
-       //dc::vector4 meh;
-       //meh.random(0.0, 1.0);
-       //static dc::vector4 c1(meh);
-
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-       //dc::scalar drawstate = cml::lerp(prevstate, state, alpha);
-       //dc::scalar sinstate = std::sin(drawstate);
-       //dc::scalar cosstate = std::cos(drawstate);
-       
-
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       gluPerspective(60.0, 1.33333, 1.0, 2000.0);
-       
        glMatrixMode(GL_MODELVIEW);
-       glLoadIdentity();
-
-       glBindTexture(GL_TEXTURE_2D, 0);
-       //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
-       glTranslatef(x, y, z);
+       glLoadMatrix(camera.getModelviewMatrix().data());
 
        // DRAW THE SCENE
-       testScene->draw(alpha);
-
-
-       /*
-       someChar->getTilemap().bind();
-       glColor3f(1.0, 1.0, 1.0);
-
-       unsigned heroFrame = someChar->getAnimation().getFrame();
-
-       float coords[8];
-       someChar->getTilemap().getTileCoords(heroFrame, coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 1.0, 0.0);
-       glEnd();
+       Mf::Texture::resetBind();
 
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 
-       someChar->getTilemap().getTileCoords(heroFrame, coords,
-                       dc::tilemap::reverse);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 1.0, 0.0);
-       glEnd();
+       octree->drawIfVisible(alpha, camera.getFrustum());
 
-       glColor4f(1.0,0.0,0.0,0.5);
+       //heroine->draw(alpha);
+       heroine->getAabb().draw();
 
-       glBindTexture(GL_TEXTURE_2D, 0);
-       glColor4fv(c1.data());
-
-       glRectd(-cosstate, -sinstate, sinstate, cosstate);
-       glRectf(0.0f, 0.0f, sinstate, cosstate);
-
-       font->bind();
-       
-       font->getTileCoords('c', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 1.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('h', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 1.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('a', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, -1.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, -1.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 0.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('z', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, -1.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, -1.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 0.0, 0.0);
-       glEnd();
+       hud.draw();
 
+       // DRAW FADE
        glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glDisable(GL_DEPTH_TEST);
-       
-       glBindTexture(GL_TEXTURE_2D, 0);
-       glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
+       glMatrixMode(GL_PROJECTION);
+       glPushMatrix();
+       glLoadIdentity();
+       glMatrixMode(GL_MODELVIEW);
+       glPushMatrix();
+       glLoadIdentity();
+       glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+       Mf::Texture::resetBind();
 
-       glBegin(GL_LINES);
-               glVertex2f(0.0f, 0.0f);
-               glVertex2fv(interp.getState(alpha).data());
+       //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+       glBegin(GL_QUADS);
+               glVertex3f(-1.0, -1.0, -0.1);
+               glVertex3f(1.0, -1.0, -0.1);
+               glVertex3f(1.0, 1.0, -0.1);
+               glVertex3f(-1.0, 1.0, -0.1);
        glEnd();
 
-       glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
-       glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-
        glDisable(GL_BLEND);
-       glEnable(GL_DEPTH_TEST);*/
+
+       glMatrixMode(GL_PROJECTION);
+       glPopMatrix();
+       glMatrixMode(GL_MODELVIEW);
+       glPopMatrix();
 }
 
-void YoinkApp::handleEvent(const dc::event& e)
+void YoinkApp::handleEvent(const Mf::Event& event)
 {
-       switch (e.type)
+       switch (event.type)
        {
                case SDL_KEYDOWN:
-                       if (e.key.keysym.sym == SDLK_ESCAPE)
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
                        {
                                stop();
+                               break;
                        }
-                       else if (e.key.keysym.sym == SDLK_f)
+                       else if (event.key.keysym.sym == SDLK_f)
                        {
                                getVideo().toggleFull();
+                               break;
                        }
-                       else if (e.key.keysym.sym == SDLK_a)
-                       {
-                               someChar->getAnimation().startSequence("Punch");
-                       }
-                       else if (e.key.keysym.sym == SDLK_RIGHT)
+                       else if (event.key.keysym.sym == SDLK_SPACE)
                        {
-                               x -= 50.0;
+                               heroine->getAnimation().startSequence("Punch");
+                               punchSound.play();
+                               break;
                        }
-                       else if (e.key.keysym.sym == SDLK_LEFT)
+                       else if (event.key.keysym.sym == SDLK_t)
                        {
-                               x += 50.0;
+                               Mf::dispatcher::dispatch("video.context_recreated");
+                               break;
                        }
-                       else if (e.key.keysym.sym == SDLK_UP)
+                       else if (event.key.keysym.sym == SDLK_p)
                        {
-                               y -= 50.0;
+                               music.toggle();
+                               break;
                        }
-                       else if (e.key.keysym.sym == SDLK_DOWN)
+                       else if (event.key.keysym.sym == SDLK_l)
                        {
-                               y += 50.0;
-                       }
-                       else if (e.key.keysym.sym == SDLK_PAGEUP)
-                       {
-                               z += 50.0;
-                       }
-                       else if (e.key.keysym.sym == SDLK_PAGEDOWN)
-                       {
-                               z -= 50.0;
+                               getVideo().toggleCursorGrab();
+                               getVideo().toggleCursorVisible();
+                               break;
                        }
+
+               case SDL_KEYUP:
+                       heroine->handleEvent(event);
+
+               case SDL_MOUSEMOTION:
+               case SDL_MOUSEBUTTONDOWN:
+                       camera.handleEvent(event);
                        break;
 
                case SDL_QUIT:
@@ -350,7 +291,11 @@ void YoinkApp::handleEvent(const dc::event& e)
                        break;
 
                case SDL_VIDEORESIZE:
-                       glViewport(0, 0, e.resize.w, e.resize.h);
+                       glViewport(0, 0, event.resize.w, event.resize.h);
+                       hud.resize(event.resize.w, event.resize.h);
+                       camera.setProjection(cml::rad(60.0),
+                               double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
+                       camera.uploadProjectionToGL();
                        break;
        }
 }
@@ -359,9 +304,42 @@ void YoinkApp::handleEvent(const dc::event& e)
 
 int main(int argc, char* argv[])
 {
-       YoinkApp app(argc, argv);
-       return app.run();
+       std::cout << std::endl << PACKAGE_STRING << std::endl
+                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
+                         << "Send patches and bug reports to <"
+                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+#if            YOINK_LOGLEVEL >= 4
+       Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif  YOINK_LOGLEVEL >= 3
+       Mf::setLogLevel(Mf::LOG_INFO);
+#elif  YOINK_LOGLEVEL >= 2
+       Mf::setLogLevel(Mf::LOG_WARNING);
+#elif  YOINK_LOGLEVEL >= 1
+       Mf::setLogLevel(Mf::LOG_ERROR);
+#elif  YOINK_LOGLEVEL
+       Mf::setLogLevel(Mf::LOG_NONE);
+#endif
+
+       int status = 0;
+
+       try
+       {
+               YoinkApp app(argc, argv);
+               status = app.run();
+       }
+       catch (Mf::Exception e)
+       {
+               Mf::logError("unhandled exception: <<%s>>", e.what());
+               Mf::logInfo("it's time to crash now :-(");
+               //status = 1;
+               throw e;
+       }
+
+       std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+       return status;
 }
 
+
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
 
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