+ glEnable(GL_TEXTURE_2D);
+
+ //glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ //glEnable(GL_POLYGON_SMOOTH);
+
+ //int texSize;
+ //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+ //std::cout << "texture size: " << texSize << std::endl;
+
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+
+ //glMatrixMode(GL_MODELVIEW);
+
+ //glLineWidth(10.0f);
+}