- glBindTexture(GL_TEXTURE_2D, 0);
- //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
- glTranslatef(x, y, z);
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
+ glEnd();