*******************************************************************************/
+#include <cstdlib> // getenv
#include <iostream>
#include <string>
-#include <cstdlib> // getenv
-
#include <boost/bind.hpp>
-#include "opengl.hh"
-#include "video.hh"
-#include "settings.hh"
-
-#include "math.hh"
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Timer.hh>
+#include <Moof/Video.hh>
#include "YoinkApp.hh"
-#include "timer.hh"
+#include <SDL/SDL_sound.h>
+#include <AL/al.h>
+#include <AL/alut.h>
#if HAVE_CONFIG_H
#include "config.h"
{
std::string files;
- char* configFile = getenv("YOINK_CONFIGFILE");
+ char* configFile = getenv("YOINKRC");
+ char* dataDir = getenv("YOINK_DATADIR");
if (configFile)
{
// if a config file from the environment variable is specified, we want
- // to load it first
+ // to load it first so it has precedence
files += configFile;
files += ":";
}
+ // add the colon-delimited paths from configure
files += YOINK_CONFIGFILES;
+ if (dataDir)
+ {
+ // if another data directory is set in the environment, look for a
+ // config file there
+ files += ":";
+ files += dataDir;
+ files += "/yoinkrc";
+ }
+
+ // look in the configured data directory last of all
+ files += ":";
+ files += (dataDir ? dataDir : YOINK_DATADIR);
+ files += "/yoinkrc";
+
return files;
}
-
-YoinkApp::YoinkApp(int argc, char* argv[]) :
- dc::engine(PACKAGE_STRING, argc, argv, configFiles())
+static std::string iconFile()
{
- std::cout << PACKAGE_STRING << std::endl
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <"
- PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
char* dataDir = getenv("YOINK_DATADIR");
+ // first set up the search paths so we can find the icon and other resources
if (dataDir)
{
- dc::resource::addSearchPath(dataDir);
+ // look first in the data directory specified by the environment
+ Mf::Resource::addSearchPath(dataDir);
}
- dc::resource::addSearchPath(YOINK_DATADIR);
+ // then look in the configured data directory
+ Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+ return Mf::Resource::getPath("yoink.png");
+}
+
- dc::dispatcher::instance().addHandler("video.context_recreated",
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("NightFusion"),
+ punchSound("RobotPunch")
+{
+ Mf::dispatcher::addHandler("video.context_recreated",
boost::bind(&YoinkApp::contextRecreated, this, _1), this);
setupGL();
+ Mf::Scalar fade[2] = {0.0, 1.0};
+ musicFade.init(fade, 0.0);
+ music.play();
+
state = 0.0;
- someChar = new Character("RobotTrooper");
- someChar->getAnimation().startSequence("Run");
+ heroine = Character::alloc("RobotTrooper");
+ heroine->getAnimation().startSequence("Run");
font = new TilemapFont;
- dc::vector2 coeffs[4];
- coeffs[0] = dc::vector2(0.0, 0.0);
- coeffs[1] = dc::vector2(0.5, 0.0);
- coeffs[2] = dc::vector2(0.5, 0.0);
- coeffs[3] = dc::vector2(1.0, 0.0);
- interp.init(coeffs, 1.0, dc::interpolator::oscillate);
+ Mf::Scalar coeffs[4];
+ coeffs[0] = 0.0;
+ coeffs[1] = 1.5;
+ coeffs[2] = -0.5;
+ coeffs[3] = 1.0;
+ interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
- dc::scalar coeff[2] = {1.0, 0.0};
- fadeIn.init(coeff, 0.5f);
+ Mf::Scalar coeff[2] = {1.0, 0.0};
+ fadeIn.init(coeff, 0.1);
- testScene = new dc::scene("Test");
+ testScene = Mf::Scene::alloc("Test");
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
}
YoinkApp::~YoinkApp()
{
- delete someChar;
+ //delete heroine;
delete font;
- dc::dispatcher::instance().removeHandler(this);
-
- std::cout << "Goodbye..." << std::endl;
+ Mf::dispatcher::removeHandler(this);
}
void YoinkApp::setupGL()
{
glEnable(GL_TEXTURE_2D);
+
//glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
+ //glEnable(GL_POLYGON_SMOOTH);
+
+ //int texSize;
+ //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+ //std::cout << "texture size: " << texSize << std::endl;
//glEnable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0);
- glClearColor(0.0, 0.0, 1.0, 1.0);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+ camera.uploadProjectionToGL();
- glLineWidth(10.0f);
+ //glMatrixMode(GL_MODELVIEW);
+
+ //glLineWidth(10.0f);
}
-void YoinkApp::contextRecreated(const dc::notification& note)
+void YoinkApp::contextRecreated(const Mf::Notification* note)
{
// Whenever the context and a new one created, it probably won't contain our
// state so we need to set that up again.
}
-void YoinkApp::update(dc::scalar t, dc::scalar dt)
+void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
{
//dt *= 0.2;
+
+ musicFade.update(dt);
+ music.update(t, dt);
+ music.setGain(musicFade.getValue());
fadeIn.update(dt);
- someChar->getAnimation().update(t, dt);
+ camera.update(t, dt);
+
+ heroine->update(t, dt);
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+ testScene->getOctree()->print(heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+
interp.update(dt);
+ hud.setBar1Progress(interp.getValue());
+ hud.setBar2Progress(1.0 - interp.getValue());
prevstate = state;
state += dt;
}
-void YoinkApp::draw(dc::scalar alpha)
+void YoinkApp::draw(Mf::Scalar alpha)
{
- dc::vector4 meh;
- meh.random(0.0, 1.0);
- static dc::vector4 c1(meh);
+ //Mf::Vector4 meh;
+ //meh.random(0.0, 1.0);
+ //static Mf::Vector4 c1(meh);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- dc::scalar drawstate = cml::lerp(prevstate, state, alpha);
- dc::scalar sinstate = std::sin(drawstate);
- dc::scalar cosstate = std::cos(drawstate);
+ //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
+ //Mf::Scalar sinstate = std::sin(drawstate);
+ //Mf::Scalar cosstate = std::cos(drawstate);
+
+
+ glMatrixMode(GL_MODELVIEW);
+ //glLoadIdentity();
+ //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
+ //glTranslatef(x, y, z);
+ glLoadMatrix(camera.getModelviewMatrix().data());
// DRAW THE SCENE
- testScene->draw(alpha);
+ Mf::Texture::resetBind();
+ testScene->draw(alpha, camera);
+
+
+
+ //heroine->draw(alpha);
+ heroine->getAabb().draw();
+
+ hud.draw();
+
+ glEnable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
+
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ /*
+ glLoadIdentity();
+
someChar->getTilemap().bind();
glColor3f(1.0, 1.0, 1.0);
- unsigned heroFrame = someChar->getAnimation().getFrame();
+ Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
- float coords[8];
+ Mf::Scalar coords[8];
someChar->getTilemap().getTileCoords(heroFrame, coords);
glBegin(GL_QUADS);
someChar->getTilemap().getTileCoords(heroFrame, coords,
- dc::tilemap::reverse);
+ Mf::Tilemap::REVERSE);
glBegin(GL_QUADS);
glTexCoord2f(coords[0], coords[1]);
glColor4f(1.0,0.0,0.0,0.5);
glBindTexture(GL_TEXTURE_2D, 0);
- glColor4fv(c1.data());
+ glColor4v(c1.data());
glRectd(-cosstate, -sinstate, sinstate, cosstate);
glRectf(0.0f, 0.0f, sinstate, cosstate);
glBegin(GL_QUADS);
glTexCoord2f(coords[0], coords[1]);
- glVertex3f(0.0, -1.0, 0.0);
+ glVertex3(0.0, -1.0, 0.0);
glTexCoord2f(coords[2], coords[3]);
- glVertex3f(1.0, -1.0, 0.0);
+ glVertex3(1.0, -1.0, 0.0);
glTexCoord2f(coords[4], coords[5]);
- glVertex3f(1.0, 0.0, 0.0);
+ glVertex3(1.0, 0.0, 0.0);
glTexCoord2f(coords[6], coords[7]);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3(0.0, 0.0, 0.0);
glEnd();
glEnable(GL_BLEND);
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
- glVertex2fv(interp.getState(alpha).data());
+ glVertex2v(interp.getState(alpha).data());
glEnd();
glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
+ glEnable(GL_DEPTH_TEST);*/
}
-void YoinkApp::handleEvent(const dc::event& e)
+void YoinkApp::handleEvent(const Mf::Event& event)
{
- switch (e.type)
+ switch (event.type)
{
case SDL_KEYDOWN:
- if (e.key.keysym.sym == SDLK_ESCAPE)
+ if (event.key.keysym.sym == SDLK_ESCAPE)
{
stop();
+ break;
}
- else if (e.key.keysym.sym == SDLK_f)
+ else if (event.key.keysym.sym == SDLK_f)
{
getVideo().toggleFull();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_SPACE)
+ {
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_r)
+ {
+ testScene->refresh();
+ break;
}
- else if (e.key.keysym.sym == SDLK_a)
+ else if (event.key.keysym.sym == SDLK_t)
{
- someChar->getAnimation().startSequence("Punch");
+ Mf::dispatcher::dispatch("video.context_recreated");
+ break;
}
+ else if (event.key.keysym.sym == SDLK_p)
+ {
+ music.togglePlayPause();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ getVideo().toggleCursorGrab();
+ getVideo().toggleCursorVisible();
+ break;
+ }
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
+
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ camera.handleEvent(event);
break;
case SDL_QUIT:
break;
case SDL_VIDEORESIZE:
- glViewport(0, 0, e.resize.w, e.resize.h);
+ glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
+ camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+ camera.uploadProjectionToGL();
break;
}
}
int main(int argc, char* argv[])
{
- YoinkApp app(argc, argv);
- return app.run();
+ std::cout << std::endl << PACKAGE_STRING << std::endl
+ << "Compiled " << __TIME__ " " __DATE__ << std::endl
+ << "Send patches and bug reports to <"
+ PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+#if ! NDEBUG
+ Mf::setLogLevel(Mf::LOG_DEBUG);
+#endif
+
+ int status = 0;
+
+ try
+ {
+ YoinkApp app(argc, argv);
+ status = app.run();
+ }
+ catch (Mf::Exception e)
+ {
+ Mf::logError("unhandled exception: <<%s>>", e.what());
+ Mf::logInfo("it's time to crash now :-(");
+ status = 1;
+ }
+
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+ return status;
}
+
/** vim: set ts=4 sw=4 tw=80: *************************************************/