*******************************************************************************/
#include <cstdlib> // getenv
+#include <cstring>
#include <iostream>
#include <string>
-#include <boost/bind.hpp>
-
#include <Moof/Exception.hh>
#include <Moof/Log.hh>
#include <Moof/Math.hh>
#include <Moof/OpenGL.hh>
#include <Moof/Settings.hh>
+#include <Moof/Thread.hh>
#include <Moof/Timer.hh>
#include <Moof/Video.hh>
#include "YoinkApp.hh"
-#include <SDL/SDL_sound.h>
-#include <AL/al.h>
-#include <AL/alut.h>
-
#if HAVE_CONFIG_H
#include "config.h"
#endif
{
std::string files;
- char* configFile = getenv("YOINKRC");
+ // look in the configured data directory last of all
char* dataDir = getenv("YOINK_DATADIR");
-
- if (configFile)
- {
- // if a config file from the environment variable is specified, we want
- // to load it first so it has precedence
- files += configFile;
- files += ":";
- }
+ files += (dataDir ? dataDir : YOINK_DATADIR);
+ files += "/yoinkrc";
// add the colon-delimited paths from configure
+ files += ":";
files += YOINK_CONFIGFILES;
- if (dataDir)
+ char* configFile = getenv("YOINKRC");
+ if (configFile)
{
- // if another data directory is set in the environment, look for a
- // config file there
+ // if a config file from the environment variable is specified, we want
+ // to load it first so it has precedence
files += ":";
- files += dataDir;
- files += "/yoinkrc";
+ files += configFile;
}
- // look in the configured data directory last of all
- files += ":";
- files += (dataDir ? dataDir : YOINK_DATADIR);
- files += "/yoinkrc";
-
return files;
}
YoinkApp::YoinkApp(int argc, char* argv[]) :
Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
- music("NightFusion"),
+ music("NightFusionIntro"),
punchSound("RobotPunch")
{
Mf::dispatcher::addHandler("video.context_recreated",
boost::bind(&YoinkApp::contextRecreated, this, _1), this);
setupGL();
- Mf::Scalar fade[2] = {0.0, 1.0};
- musicFade.init(fade, 0.0);
- music.play();
-
- state = 0.0;
+ music.setLooping(true);
+ music.enqueue("NightFusionLoop");
+ music.stream();
heroine = Character::alloc("RobotTrooper");
heroine->getAnimation().startSequence("Run");
- font = new TilemapFont;
-
- Mf::Scalar coeffs[4];
- coeffs[0] = 0.0;
- coeffs[1] = 1.5;
- coeffs[2] = -0.5;
- coeffs[3] = 1.0;
- interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
+ Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
+ interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
- Mf::Scalar coeff[2] = {1.0, 0.0};
- fadeIn.init(coeff, 0.1);
+ Mf::Scalar b[2] = {1.0, 0.0};
+ fadeIn.init(b, 1.0);
- testScene = Mf::Scene::alloc("Test");
- heroine->treeNode = testScene->getOctree()->insert(heroine);
+ octree = Mf::loadScene("Classic");
+ heroine->treeNode = octree->insert(heroine);
}
YoinkApp::~YoinkApp()
{
- //delete heroine;
- delete font;
-
Mf::dispatcher::removeHandler(this);
}
void YoinkApp::contextRecreated(const Mf::Notification* note)
{
- // Whenever the context and a new one created, it probably won't contain our
- // state so we need to set that up again.
+ // Whenever the context is destroyed and a new one created, it probably
+ // won't contain our state so we need to set that up again.
setupGL();
}
void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
{
- //dt *= 0.2;
+ //dt *= 0.7;
- musicFade.update(dt);
- music.update(t, dt);
- music.setGain(musicFade.getValue());
-
fadeIn.update(dt);
-
camera.update(t, dt);
-
heroine->update(t, dt);
- heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
- testScene->getOctree()->print(heroine->treeNode);
+
+ // reinsert heroine
+ heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
+ octree->print(heroine->treeNode);
//camera.lookAt(heroine->getSphere().point);
- camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0],
+ -heroine->current.position[1], -256));
- interp.update(dt);
- hud.setBar1Progress(interp.getValue());
- hud.setBar2Progress(1.0 - interp.getValue());
+ Mf::Vector3 heroinePosition;
+ Mf::promoteVector(heroinePosition, heroine->current.position);
+ Mf::Sound::setListenerPosition(heroinePosition);
- prevstate = state;
- state += dt;
+ interp.update(dt);
+ hud.setBar1Progress(interp.getState(dt));
+ hud.setBar2Progress(1.0 - interp.getState(dt));
}
void YoinkApp::draw(Mf::Scalar alpha)
{
- //Mf::Vector4 meh;
- //meh.random(0.0, 1.0);
- //static Mf::Vector4 c1(meh);
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
- //Mf::Scalar sinstate = std::sin(drawstate);
- //Mf::Scalar cosstate = std::cos(drawstate);
-
-
glMatrixMode(GL_MODELVIEW);
- //glLoadIdentity();
-
- //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
- //glTranslatef(x, y, z);
glLoadMatrix(camera.getModelviewMatrix().data());
// DRAW THE SCENE
Mf::Texture::resetBind();
- testScene->draw(alpha, camera);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ octree->drawIfVisible(alpha, camera.getFrustum());
//heroine->draw(alpha);
heroine->getAabb().draw();
-
hud.draw();
-
+ // DRAW FADE
glEnable(GL_BLEND);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
-
- /*
- glLoadIdentity();
-
- someChar->getTilemap().bind();
- glColor3f(1.0, 1.0, 1.0);
-
- Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
-
- Mf::Scalar coords[8];
- someChar->getTilemap().getTileCoords(heroFrame, coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 1.0, 0.0);
- glEnd();
-
-
- someChar->getTilemap().getTileCoords(heroFrame, coords,
- Mf::Tilemap::REVERSE);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(0.0, 1.0, 0.0);
- glEnd();
-
- glColor4f(1.0,0.0,0.0,0.5);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glColor4v(c1.data());
-
- glRectd(-cosstate, -sinstate, sinstate, cosstate);
- glRectf(0.0f, 0.0f, sinstate, cosstate);
-
- font->bind();
-
- font->getTileCoords('c', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 1.0, 0.0);
- glEnd();
-
- font->getTileCoords('h', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(0.0, 1.0, 0.0);
- glEnd();
-
- font->getTileCoords('a', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, -1.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, -1.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 0.0, 0.0);
- glEnd();
-
- font->getTileCoords('z', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3(0.0, -1.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3(1.0, -1.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3(1.0, 0.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3(0.0, 0.0, 0.0);
- glEnd();
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DEPTH_TEST);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
-
- glBegin(GL_LINES);
- glVertex2f(0.0f, 0.0f);
- glVertex2v(interp.getState(alpha).data());
- glEnd();
-
- glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
- glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);*/
}
void YoinkApp::handleEvent(const Mf::Event& event)
punchSound.play();
break;
}
- else if (event.key.keysym.sym == SDLK_r)
- {
- testScene->refresh();
- break;
- }
else if (event.key.keysym.sym == SDLK_t)
{
Mf::dispatcher::dispatch("video.context_recreated");
}
else if (event.key.keysym.sym == SDLK_p)
{
- music.togglePlayPause();
+ music.toggle();
break;
}
else if (event.key.keysym.sym == SDLK_l)
case SDL_VIDEORESIZE:
glViewport(0, 0, event.resize.w, event.resize.h);
hud.resize(event.resize.w, event.resize.h);
- camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+ camera.setProjection(cml::rad(60.0),
+ double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
camera.uploadProjectionToGL();
break;
}
}
+void printUsage()
+{
+ std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
+ << "The alien-smashing action game." << std::endl
+ << std::endl
+ << "Options:" << std::endl
+ << " -h, --help" << std::endl
+ << " show this help and exit" << std::endl
+ << " detail=1|2|3" << std::endl
+ << " the level of detail of game scenes" << std::endl
+ << " fullscreen=true|false" << std::endl
+ << " if true, uses the entire display" << std::endl
+ << " maxfps=num" << std::endl
+ << " the maximum number of frames per second" << std::endl
+ << std::endl
+ << "See documentation for more options." << std::endl;
+}
int main(int argc, char* argv[])
{
+ if (argc > 1 &&
+ (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
+ {
+ printUsage();
+ return 0;
+ }
+
std::cout << std::endl << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
<< "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-#if ! NDEBUG
+#if YOINK_LOGLEVEL >= 4
Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif YOINK_LOGLEVEL >= 3
+ Mf::setLogLevel(Mf::LOG_INFO);
+#elif YOINK_LOGLEVEL >= 2
+ Mf::setLogLevel(Mf::LOG_SCRIPT);
+#elif YOINK_LOGLEVEL >= 1
+ Mf::setLogLevel(Mf::LOG_ERROR);
+#elif YOINK_LOGLEVEL
+ Mf::setLogLevel(Mf::LOG_NONE);
#endif
int status = 0;
{
Mf::logError("unhandled exception: <<%s>>", e.what());
Mf::logInfo("it's time to crash now :-(");
- status = 1;
+ //status = 1;
+ throw e;
}
std::cout << std::endl << "Goodbye..." << std::endl << std::endl;