]> Dogcows Code - chaz/yoink/blobdiff - src/YoinkApp.cc
spring experiments
[chaz/yoink] / src / YoinkApp.cc
index 7ec807bdb22de89f4c3a7d461e12b38063afec8d..6cddf1a4d528578f4da50ec622bc217854cd9e81 100644 (file)
 
 #include "YoinkApp.hh"
 
-#include <SDL/SDL_sound.h>
-#include <AL/al.h>
-#include <AL/alut.h>
-
 #if HAVE_CONFIG_H
 #include "config.h"
 #endif
@@ -106,45 +102,33 @@ static std::string iconFile()
 
 YoinkApp::YoinkApp(int argc, char* argv[]) :
        Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
-       music("NightFusion"),
+       music("BeatTheCube"),
        punchSound("RobotPunch")
 {
-       Mf::Dispatcher::getInstance().addHandler("video.context_recreated",
+       Mf::dispatcher::addHandler("video.context_recreated",
                        boost::bind(&YoinkApp::contextRecreated, this, _1), this);
        setupGL();
 
-       Mf::Scalar fade[2] = {0.0, 1.0};
-       musicFade.init(fade, 0.0);
-       music.play();
-
-       state = 0.0;
+       music.setLooping(true);
+       music.enqueue("NightFusionLoop");
+       music.stream();
 
        heroine = Character::alloc("RobotTrooper");
        heroine->getAnimation().startSequence("Run");
 
-       font = new TilemapFont;
+       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -1.5, 1.0};
+       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
 
-       Mf::Scalar coeffs[4];
-       coeffs[0] = 0.0;
-       coeffs[1] = 1.5;
-       coeffs[2] = -0.5;
-       coeffs[3] = 1.0;
-       interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
+       Mf::Scalar b[2] = {1.0, 0.0};
+       fadeIn.init(b, 1.0);
 
-       Mf::Scalar coeff[2] = {1.0, 0.0};
-       fadeIn.init(coeff, 0.1);
-
-       testScene = new Mf::Scene("Test");
+       testScene = Mf::Scene::alloc("Test");
        heroine->treeNode = testScene->getOctree()->insert(heroine);
 }
 
 YoinkApp::~YoinkApp()
 {
-       //delete heroine;
-       delete font;
-       delete testScene;
-
-       Mf::Dispatcher::getInstance().removeHandler(this);
+       Mf::dispatcher::removeHandler(this);
 }
 
 
@@ -182,72 +166,51 @@ void YoinkApp::setupGL()
 
 void YoinkApp::contextRecreated(const Mf::Notification* note)
 {
-       // Whenever the context and a new one created, it probably won't contain our
-       // state so we need to set that up again.
+       // Whenever the context is destroyed and a new one created, it probably
+       // won't contain our state so we need to set that up again.
        setupGL();
 }
 
 
 void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       //dt *= 0.2;
+       //dt *= 0.1;
 
-       musicFade.update(dt);
        music.update(t, dt);
-       music.setGain(musicFade.getValue());
-       
        fadeIn.update(dt);
-
        camera.update(t, dt);
-
        heroine->update(t, dt);
+
+       // reinsert heroine
        heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+       testScene->getOctree()->print(heroine->treeNode);
        
        //camera.lookAt(heroine->getSphere().point);
        camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
 
        interp.update(dt);
-       hud.setBar1Progress(interp.getValue());
-       hud.setBar2Progress(1.0 - interp.getValue());
-
-       prevstate = state;
-       state += dt;
+       hud.setBar1Progress(interp.getState(dt));
+       hud.setBar2Progress(1.0 - interp.getState(dt));
 }
 
 
 void YoinkApp::draw(Mf::Scalar alpha)
 {
-       //Mf::Vector4 meh;
-       //meh.random(0.0, 1.0);
-       //static Mf::Vector4 c1(meh);
-
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-       //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
-       //Mf::Scalar sinstate = std::sin(drawstate);
-       //Mf::Scalar cosstate = std::cos(drawstate);
-       
-
        glMatrixMode(GL_MODELVIEW);
-       //glLoadIdentity();
-
-       //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
-       //glTranslatef(x, y, z);
        glLoadMatrix(camera.getModelviewMatrix().data());
 
        // DRAW THE SCENE
        Mf::Texture::resetBind();
        testScene->draw(alpha, camera);
 
-
-
        //heroine->draw(alpha);
        heroine->getAabb().draw();
 
-
        hud.draw();
 
-
+       // DRAW FADE
        glEnable(GL_BLEND);
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
@@ -272,123 +235,6 @@ void YoinkApp::draw(Mf::Scalar alpha)
        glPopMatrix();
        glMatrixMode(GL_MODELVIEW);
        glPopMatrix();
-
-       /*
-       glLoadIdentity();
-       
-       someChar->getTilemap().bind();
-       glColor3f(1.0, 1.0, 1.0);
-
-       Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
-
-       Mf::Scalar coords[8];
-       someChar->getTilemap().getTileCoords(heroFrame, coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 1.0, 0.0);
-       glEnd();
-
-
-       someChar->getTilemap().getTileCoords(heroFrame, coords,
-                       Mf::Tilemap::REVERSE);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 1.0, 0.0);
-       glEnd();
-
-       glColor4f(1.0,0.0,0.0,0.5);
-
-       glBindTexture(GL_TEXTURE_2D, 0);
-       glColor4v(c1.data());
-
-       glRectd(-cosstate, -sinstate, sinstate, cosstate);
-       glRectf(0.0f, 0.0f, sinstate, cosstate);
-
-       font->bind();
-       
-       font->getTileCoords('c', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 1.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('h', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 1.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 1.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('a', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(-1.0, -1.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(0.0, -1.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(0.0, 0.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(-1.0, 0.0, 0.0);
-       glEnd();
-
-       font->getTileCoords('z', coords);
-
-       glBegin(GL_QUADS);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3(0.0, -1.0, 0.0);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3(1.0, -1.0, 0.0);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3(1.0, 0.0, 0.0);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3(0.0, 0.0, 0.0);
-       glEnd();
-
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glDisable(GL_DEPTH_TEST);
-       
-       glBindTexture(GL_TEXTURE_2D, 0);
-       glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
-
-       glBegin(GL_LINES);
-               glVertex2f(0.0f, 0.0f);
-               glVertex2v(interp.getState(alpha).data());
-       glEnd();
-
-       glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
-       glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-
-       glDisable(GL_BLEND);
-       glEnable(GL_DEPTH_TEST);*/
 }
 
 void YoinkApp::handleEvent(const Mf::Event& event)
@@ -419,12 +265,12 @@ void YoinkApp::handleEvent(const Mf::Event& event)
                        }
                        else if (event.key.keysym.sym == SDLK_t)
                        {
-                               Mf::Dispatcher::getInstance().dispatch("video.context_recreated");
+                               Mf::dispatcher::dispatch("video.context_recreated");
                                break;
                        }
                        else if (event.key.keysym.sym == SDLK_p)
                        {
-                               music.togglePlayPause();
+                               music.toggle();
                                break;
                        }
                        else if (event.key.keysym.sym == SDLK_l)
@@ -464,8 +310,16 @@ int main(int argc, char* argv[])
                          << "Send patches and bug reports to <"
                          PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
 
-#if ! NDEBUG
-       Mf::setLogLevel(Mf::DEBUGGING);
+#if            YOINK_LOGLEVEL >= 4
+       Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif  YOINK_LOGLEVEL >= 3
+       Mf::setLogLevel(Mf::LOG_INFO);
+#elif  YOINK_LOGLEVEL >= 2
+       Mf::setLogLevel(Mf::LOG_WARNING);
+#elif  YOINK_LOGLEVEL >= 1
+       Mf::setLogLevel(Mf::LOG_ERROR);
+#elif  YOINK_LOGLEVEL
+       Mf::setLogLevel(Mf::LOG_NONE);
 #endif
 
        int status = 0;
@@ -479,7 +333,8 @@ int main(int argc, char* argv[])
        {
                Mf::logError("unhandled exception: <<%s>>", e.what());
                Mf::logInfo("it's time to crash now :-(");
-               status = 1;
+               //status = 1;
+               throw e;
        }
 
        std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
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