*******************************************************************************/
+#include <cstdlib> // getenv
#include <iostream>
#include <string>
#include <boost/bind.hpp>
-#include "opengl.hh"
-#include "video.hh"
-
-#include "vector.hh"
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Timer.hh>
+#include <Moof/Video.hh>
#include "YoinkApp.hh"
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
-YoinkApp::YoinkApp(int argc, char* argv[])
- : dc::engine("Yoink "VERSION, argc, argv, "yoinkrc")
+static std::string configFiles()
{
- std::cout << "Yoink "VERSION << std::endl
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <" PACKAGE_BUGREPORT
- << ">." << std::endl << std::endl;
+ std::string files;
- state = 0.0;
+ char* configFile = getenv("YOINKRC");
+ char* dataDir = getenv("YOINK_DATADIR");
- glEnable(GL_TEXTURE_2D);
+ if (configFile)
+ {
+ // if a config file from the environment variable is specified, we want
+ // to load it first so it has precedence
+ files += configFile;
+ files += ":";
+ }
- heroineTexture = new dc::texture("Heroine.png");
+ // add the colon-delimited paths from configure
+ files += YOINK_CONFIGFILES;
- glShadeModel(GL_SMOOTH);
- //glEnable(GL_DEPTH_TEST);
-
- // Enable transparency:
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (dataDir)
+ {
+ // if another data directory is set in the environment, look for a
+ // config file there
+ files += ":";
+ files += dataDir;
+ files += "/yoinkrc";
+ }
- glLoadIdentity();
+ // look in the configured data directory last of all
+ files += ":";
+ files += (dataDir ? dataDir : YOINK_DATADIR);
+ files += "/yoinkrc";
+ return files;
}
-YoinkApp::~YoinkApp()
+static std::string iconFile()
{
- delete heroineTexture;
- std::cout << "Goodbye..." << std::endl;
+ char* dataDir = getenv("YOINK_DATADIR");
+
+ // first set up the search paths so we can find the icon and other resources
+ if (dataDir)
+ {
+ // look first in the data directory specified by the environment
+ Mf::Resource::addSearchPath(dataDir);
+ }
+
+ // then look in the configured data directory
+ Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+ return Mf::Resource::getPath("yoink.png");
}
-void YoinkApp::update(double t, double dt)
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("BeatTheCube"),
+ punchSound("RobotPunch")
{
- //dt *= 0.1;
+ Mf::dispatcher::addHandler("video.context_recreated",
+ boost::bind(&YoinkApp::contextRecreated, this, _1), this);
+ setupGL();
+
+ music.setLooping(true);
+ music.enqueue("NightFusionLoop");
+ music.stream();
- prevstate = state;
- state += dt;
+ heroine = Character::alloc("RobotTrooper");
+ heroine->getAnimation().startSequence("Run");
+
+ Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -1.5, 1.0};
+ interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
+
+ Mf::Scalar b[2] = {1.0, 0.0};
+ fadeIn.init(b, 1.0);
+
+ testScene = Mf::Scene::alloc("Test");
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
}
-void drawrect(dc::scalar a, dc::scalar b, dc::scalar c, dc::scalar d)
+YoinkApp::~YoinkApp()
{
- glBegin(GL_QUADS);
- glTexCoord2f(1.0, 1.0);
- glVertex3d(a, d, 0.0);
- glTexCoord2f(1.0, 0.0);
- glVertex3d(a, b, 0.0);
- glTexCoord2f(0.0, 0.0);
- glVertex3d(c, b, 0.0);
- glTexCoord2f(0.0, 1.0);
- glVertex3d(c, d, 0.0);
- glEnd();
+ Mf::dispatcher::removeHandler(this);
}
-void YoinkApp::draw(double alpha)
+
+void YoinkApp::setupGL()
{
- static dc::vector3 c1 = dc::vector3::random(0.0, 1.0);
- static dc::vector3 c2 = dc::vector3::random(0.0, 1.0);
+ glEnable(GL_TEXTURE_2D);
+
+ //glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ //glEnable(GL_POLYGON_SMOOTH);
+
+ //int texSize;
+ //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+ //std::cout << "texture size: " << texSize << std::endl;
+
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0);
glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- double drawstate = state * alpha + prevstate * (1.0 - alpha);
- double sinstate = std::sin(drawstate);
- double cosstate = std::cos(drawstate);
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+
+ //glMatrixMode(GL_MODELVIEW);
+
+ //glLineWidth(10.0f);
+}
- glBindTexture(GL_TEXTURE_2D, 0);
+void YoinkApp::contextRecreated(const Mf::Notification* note)
+{
+ // Whenever the context is destroyed and a new one created, it probably
+ // won't contain our state so we need to set that up again.
+ setupGL();
+}
- glColor3dv(c1.array);
- drawrect(-cosstate, -sinstate, sinstate, cosstate);
- glColor3dv(c2.array);
- drawrect(0.0, 0.0, sinstate, cosstate);
- glColor4f(1.0, 1.0, 1.0, 1.0);
+void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
+{
+ //dt *= 0.1;
- heroineTexture->bind();
+ music.update(t, dt);
+ fadeIn.update(dt);
+ camera.update(t, dt);
+ heroine->update(t, dt);
+ // reinsert heroine
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+ testScene->getOctree()->print(heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+
+ interp.update(dt);
+ hud.setBar1Progress(interp.getState(dt));
+ hud.setBar2Progress(1.0 - interp.getState(dt));
+}
+
+
+void YoinkApp::draw(Mf::Scalar alpha)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrix(camera.getModelviewMatrix().data());
+
+ // DRAW THE SCENE
+ Mf::Texture::resetBind();
+ testScene->draw(alpha, camera);
+
+ //heroine->draw(alpha);
+ heroine->getAabb().draw();
+
+ hud.draw();
+
+ // DRAW FADE
+ glEnable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
+
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 0.0);
- glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 1.0/4.0);
- glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(0.0, 1.0/4.0);
- glVertex3f(0.0, 1.0, 0.0);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
glEnd();
-
- glFlush();
+
+ glDisable(GL_BLEND);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
}
-void YoinkApp::dispatchEvent(const SDL_Event& event)
+void YoinkApp::handleEvent(const Mf::Event& event)
{
switch (event.type)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
{
stop();
+ break;
}
else if (event.key.keysym.sym == SDLK_f)
{
getVideo().toggleFull();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_SPACE)
+ {
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
+ break;
}
+ else if (event.key.keysym.sym == SDLK_r)
+ {
+ testScene->refresh();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_t)
+ {
+ Mf::dispatcher::dispatch("video.context_recreated");
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_p)
+ {
+ music.toggle();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ getVideo().toggleCursorGrab();
+ getVideo().toggleCursorVisible();
+ break;
+ }
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
+
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ camera.handleEvent(event);
break;
case SDL_QUIT:
stop();
break;
+
+ case SDL_VIDEORESIZE:
+ glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
+ camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+ break;
}
}
-#include "dispatcher.hh"
-class Foo : public dc::notification
+int main(int argc, char* argv[])
{
-public:
- static void func(const dc::notification& meh)
+ std::cout << std::endl << PACKAGE_STRING << std::endl
+ << "Compiled " << __TIME__ " " __DATE__ << std::endl
+ << "Send patches and bug reports to <"
+ PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+#if YOINK_LOGLEVEL >= 4
+ Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif YOINK_LOGLEVEL >= 3
+ Mf::setLogLevel(Mf::LOG_INFO);
+#elif YOINK_LOGLEVEL >= 2
+ Mf::setLogLevel(Mf::LOG_WARNING);
+#elif YOINK_LOGLEVEL >= 1
+ Mf::setLogLevel(Mf::LOG_ERROR);
+#elif YOINK_LOGLEVEL
+ Mf::setLogLevel(Mf::LOG_NONE);
+#endif
+
+ int status = 0;
+
+ try
{
- std::cout << "func: " << std::endl;
+ YoinkApp app(argc, argv);
+ status = app.run();
}
-
- void snap(int zzz, const dc::notification& nice, float lean)
+ catch (Mf::Exception e)
{
- std::cout << "snap: " << zzz << "," << lean << std::endl;
+ Mf::logError("unhandled exception: <<%s>>", e.what());
+ Mf::logInfo("it's time to crash now :-(");
+ //status = 1;
+ throw e;
}
-};
-void MyHandler(const dc::notification& cool)
-{
- std::cout << "MyHandler with a notification" << std::endl;
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+ return status;
}
-int main(int argc, char* argv[])
-{
- YoinkApp app(argc, argv);
- return app.run();
-}
+/** vim: set ts=4 sw=4 tw=80: *************************************************/