#include <boost/bind.hpp>
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
#include <Moof/Math.hh>
#include <Moof/OpenGL.hh>
#include <Moof/Settings.hh>
// then look in the configured data directory
Mf::Resource::addSearchPath(YOINK_DATADIR);
- return Mf::Resource::getPathToResource("yoink.png");
+ return Mf::Resource::getPath("yoink.png");
}
YoinkApp::YoinkApp(int argc, char* argv[]) :
- Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile())
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("BeatTheCube"),
+ punchSound("RobotPunch")
{
- Mf::Dispatcher::instance().addHandler("video.context_recreated",
+ Mf::dispatcher::addHandler("video.context_recreated",
boost::bind(&YoinkApp::contextRecreated, this, _1), this);
setupGL();
- state = 0.0;
+ music.setLooping(true);
+ music.enqueue("NightFusionLoop");
+ music.stream();
- someChar = new Character("RobotTrooper");
- someChar->getAnimation().startSequence("Run");
+ heroine = Character::alloc("RobotTrooper");
+ heroine->getAnimation().startSequence("Run");
- font = new TilemapFont;
+ Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -1.5, 1.0};
+ interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
- Mf::Vector2 coeffs[4];
- coeffs[0] = Mf::Vector2(0.0, 0.0);
- coeffs[1] = Mf::Vector2(0.5, 0.0);
- coeffs[2] = Mf::Vector2(0.5, 0.0);
- coeffs[3] = Mf::Vector2(1.0, 0.0);
- interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
+ Mf::Scalar b[2] = {1.0, 0.0};
+ fadeIn.init(b, 1.0);
- Mf::Scalar coeff[2] = {1.0, 0.0};
- fadeIn.init(coeff, 0.5f);
-
- testScene = new Mf::Scene("Test");
-
- x = y = z = 0.0;
+ testScene = Mf::Scene::alloc("Test");
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
}
YoinkApp::~YoinkApp()
{
- delete someChar;
- delete font;
- delete testScene;
-
- Mf::Dispatcher::instance().removeHandler(this);
+ Mf::dispatcher::removeHandler(this);
}
//glLineWidth(10.0f);
}
-void YoinkApp::contextRecreated(const Mf::Notification& note)
+void YoinkApp::contextRecreated(const Mf::Notification* note)
{
- // Whenever the context and a new one created, it probably won't contain our
- // state so we need to set that up again.
+ // Whenever the context is destroyed and a new one created, it probably
+ // won't contain our state so we need to set that up again.
setupGL();
}
void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
{
- //dt *= 0.2;
-
- fadeIn.update(dt);
+ //dt *= 0.1;
+ music.update(t, dt);
+ fadeIn.update(dt);
camera.update(t, dt);
+ heroine->update(t, dt);
- someChar->getAnimation().update(t, dt);
- interp.update(dt);
+ // reinsert heroine
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+ testScene->getOctree()->print(heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
- prevstate = state;
- state += dt;
+ interp.update(dt);
+ hud.setBar1Progress(interp.getState(dt));
+ hud.setBar2Progress(1.0 - interp.getState(dt));
}
void YoinkApp::draw(Mf::Scalar alpha)
{
- //Mf::Vector4 meh;
- //meh.random(0.0, 1.0);
- //static Mf::Vector4 c1(meh);
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
- //Mf::Scalar sinstate = std::sin(drawstate);
- //Mf::Scalar cosstate = std::cos(drawstate);
-
-
-
glMatrixMode(GL_MODELVIEW);
- //glLoadIdentity();
-
- glBindTexture(GL_TEXTURE_2D, 0);
- //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
- //glTranslatef(x, y, z);
glLoadMatrix(camera.getModelviewMatrix().data());
// DRAW THE SCENE
+ Mf::Texture::resetBind();
testScene->draw(alpha, camera);
+ //heroine->draw(alpha);
+ heroine->getAabb().draw();
- /*
- glLoadIdentity();
-
- someChar->getTilemap().bind();
- glColor3f(1.0, 1.0, 1.0);
-
- Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
-
- Mf::Scalar coords[8];
- someChar->getTilemap().getTileCoords(heroFrame, coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 1.0, 0.0);
- glEnd();
-
-
- someChar->getTilemap().getTileCoords(heroFrame, coords,
- Mf::Tilemap::REVERSE);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(0.0, 1.0, 0.0);
- glEnd();
-
- glColor4f(1.0,0.0,0.0,0.5);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glColor4v(c1.data());
-
- glRectd(-cosstate, -sinstate, sinstate, cosstate);
- glRectf(0.0f, 0.0f, sinstate, cosstate);
-
- font->bind();
-
- font->getTileCoords('c', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 1.0, 0.0);
- glEnd();
-
- font->getTileCoords('h', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(0.0, 1.0, 0.0);
- glEnd();
-
- font->getTileCoords('a', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3f(-1.0, -1.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3f(0.0, -1.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3f(-1.0, 0.0, 0.0);
- glEnd();
-
- font->getTileCoords('z', coords);
-
- glBegin(GL_QUADS);
- glTexCoord2f(coords[0], coords[1]);
- glVertex3(0.0, -1.0, 0.0);
- glTexCoord2f(coords[2], coords[3]);
- glVertex3(1.0, -1.0, 0.0);
- glTexCoord2f(coords[4], coords[5]);
- glVertex3(1.0, 0.0, 0.0);
- glTexCoord2f(coords[6], coords[7]);
- glVertex3(0.0, 0.0, 0.0);
- glEnd();
+ hud.draw();
+ // DRAW FADE
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DEPTH_TEST);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
- glBegin(GL_LINES);
- glVertex2f(0.0f, 0.0f);
- glVertex2v(interp.getState(alpha).data());
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
glEnd();
- glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
- glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-
glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);*/
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
}
void YoinkApp::handleEvent(const Mf::Event& event)
if (event.key.keysym.sym == SDLK_ESCAPE)
{
stop();
+ break;
}
else if (event.key.keysym.sym == SDLK_f)
{
getVideo().toggleFull();
+ break;
}
- else if (event.key.keysym.sym == SDLK_a)
+ else if (event.key.keysym.sym == SDLK_SPACE)
{
- someChar->getAnimation().startSequence("Punch");
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
+ break;
}
else if (event.key.keysym.sym == SDLK_r)
{
testScene->refresh();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_t)
+ {
+ Mf::dispatcher::dispatch("video.context_recreated");
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_p)
+ {
+ music.toggle();
+ break;
}
else if (event.key.keysym.sym == SDLK_l)
{
getVideo().toggleCursorGrab();
getVideo().toggleCursorVisible();
+ break;
}
- //else if (event.key.keysym.sym == SDLK_RIGHT)
- //{
- //x -= 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_LEFT)
- //{
- //x += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_UP)
- //{
- //y -= 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_DOWN)
- //{
- //y += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_PAGEUP)
- //{
- //z += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_PAGEDOWN)
- //{
- //z -= 50.0;
- //}
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
- camera.adjustFromInput(event);
+ camera.handleEvent(event);
break;
case SDL_QUIT:
case SDL_VIDEORESIZE:
glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
camera.uploadProjectionToGL();
break;
}
-#include <Moof/Tree.hh>
-
int main(int argc, char* argv[])
{
- std::cout << PACKAGE_STRING << std::endl
+ std::cout << std::endl << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <"
+ << "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
- int status = 0;
-
- //Mf::Tree<int>::Ptr rootNode;
- //Mf::Tree<int>::Ptr temp, temp2, temp3;
-
- //rootNode = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(1));
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(2));
- //temp3 = temp;
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(3));
- //temp2 = temp;
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(4));
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(5));
- //temp2->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(6));
- //temp2->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(7));
- //temp3->addChild(temp);
+#if YOINK_LOGLEVEL >= 4
+ Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif YOINK_LOGLEVEL >= 3
+ Mf::setLogLevel(Mf::LOG_INFO);
+#elif YOINK_LOGLEVEL >= 2
+ Mf::setLogLevel(Mf::LOG_WARNING);
+#elif YOINK_LOGLEVEL >= 1
+ Mf::setLogLevel(Mf::LOG_ERROR);
+#elif YOINK_LOGLEVEL
+ Mf::setLogLevel(Mf::LOG_NONE);
+#endif
- //temp = rootNode;
- //while (temp)
- //{
- //temp->print();
- //temp = temp->getNext();
- //}
- //return 0;
+ int status = 0;
try
{
YoinkApp app(argc, argv);
status = app.run();
}
- catch (Mf::Engine::Exception e)
+ catch (Mf::Exception e)
{
- std::cerr << "Unhandled exception: " << e.what() << std::endl;
- status = 1;
+ Mf::logError("unhandled exception: <<%s>>", e.what());
+ Mf::logInfo("it's time to crash now :-(");
+ //status = 1;
+ throw e;
}
- std::cout << "Goodbye..." << std::endl;
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
return status;
}
+
/** vim: set ts=4 sw=4 tw=80: *************************************************/