+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.33333, 1.0, 2000.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
+ glTranslatef(x, y, z);