#include <iostream>
#include <string>
+#include <cstdlib> // getenv
+
#include <boost/bind.hpp>
#include "opengl.hh"
#include "video.hh"
+#include "settings.hh"
-#include "vector.hh"
+#include "math.hh"
#include "YoinkApp.hh"
+#include "timer.hh"
+
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+
+static std::string configFiles()
+{
+ std::string files;
+
+ char* configFile = getenv("YOINK_CONFIGFILE");
+
+ if (configFile)
+ {
+ // if a config file from the environment variable is specified, we want
+ // to load it first
+ files += configFile;
+ files += ":";
+ }
+
+ files += YOINK_CONFIGFILES;
+
+ return files;
+}
+
-YoinkApp::YoinkApp(int argc, char* argv[])
- : dc::engine("Yoink "VERSION, argc, argv, "yoinkrc")
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+ dc::engine(PACKAGE_STRING, argc, argv, configFiles())
{
- std::cout << "Yoink "VERSION << std::endl
+ std::cout << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <" PACKAGE_BUGREPORT
- << ">." << std::endl << std::endl;
+ << "Send requests, patches, and bug reports to <"
+ PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+ dc::resource::addSearchPath(YOINK_DATADIR);
+
+ dc::dispatcher::instance().addHandler("video.context_recreated",
+ boost::bind(&YoinkApp::contextRecreated, this, _1), this);
+ setupGL();
state = 0.0;
- glEnable(GL_TEXTURE_2D);
+ someChar = new Character("RobotTrooper");
+ someChar->getAnimation().startSequence("Run");
- heroineTexture = new dc::texture("Heroine.png");
+ font = new TilemapFont;
- glShadeModel(GL_SMOOTH);
- //glEnable(GL_DEPTH_TEST);
-
- // Enable transparency:
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ dc::vector2 coeffs[4];
+ coeffs[0] = dc::vector2(0.0, 0.0);
+ coeffs[1] = dc::vector2(0.5, 0.0);
+ coeffs[2] = dc::vector2(0.5, 0.0);
+ coeffs[3] = dc::vector2(1.0, 0.0);
+ interp.init(coeffs, 1.0, dc::interpolator::oscillate);
- glLoadIdentity();
+ dc::scalar coeff[2] = {1.0, 0.0};
+ fadeIn.init(coeff, 0.5f);
+ testScene = new dc::scene("Test");
}
YoinkApp::~YoinkApp()
{
- delete heroineTexture;
+ delete someChar;
+ delete font;
+
+ dc::dispatcher::instance().removeHandler(this);
+
std::cout << "Goodbye..." << std::endl;
}
-void YoinkApp::update(double t, double dt)
+void YoinkApp::setupGL()
+{
+ glEnable(GL_TEXTURE_2D);
+ //glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0);
+
+ glClearColor(0.0, 0.0, 1.0, 1.0);
+
+ glLineWidth(10.0f);
+}
+
+void YoinkApp::contextRecreated(const dc::notification& note)
+{
+ // Whenever the context and a new one created, it probably won't contain our
+ // state so we need to set that up again.
+ setupGL();
+}
+
+
+void YoinkApp::update(dc::scalar t, dc::scalar dt)
{
- //dt *= 0.1;
+ //dt *= 0.2;
+
+ fadeIn.update(dt);
+
+ someChar->getAnimation().update(t, dt);
+ interp.update(dt);
prevstate = state;
state += dt;
}
-void drawrect(dc::scalar a, dc::scalar b, dc::scalar c, dc::scalar d)
+
+void YoinkApp::draw(dc::scalar alpha)
{
+ dc::vector4 meh;
+ meh.random(0.0, 1.0);
+ static dc::vector4 c1(meh);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ dc::scalar drawstate = cml::lerp(prevstate, state, alpha);
+ dc::scalar sinstate = std::sin(drawstate);
+ dc::scalar cosstate = std::cos(drawstate);
+
+
+ // DRAW THE SCENE
+ testScene->draw(alpha);
+
+
+ someChar->getTilemap().bind();
+ glColor3f(1.0, 1.0, 1.0);
+
+ unsigned heroFrame = someChar->getAnimation().getFrame();
+
+ float coords[8];
+ someChar->getTilemap().getTileCoords(heroFrame, coords);
+
glBegin(GL_QUADS);
- glTexCoord2f(1.0, 1.0);
- glVertex3d(a, d, 0.0);
- glTexCoord2f(1.0, 0.0);
- glVertex3d(a, b, 0.0);
- glTexCoord2f(0.0, 0.0);
- glVertex3d(c, b, 0.0);
- glTexCoord2f(0.0, 1.0);
- glVertex3d(c, d, 0.0);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 1.0, 0.0);
glEnd();
-}
-void YoinkApp::draw(double alpha)
-{
- static dc::vector3 c1 = dc::vector3::random(0.0, 1.0);
- static dc::vector3 c2 = dc::vector3::random(0.0, 1.0);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ someChar->getTilemap().getTileCoords(heroFrame, coords,
+ dc::tilemap::reverse);
- double drawstate = state * alpha + prevstate * (1.0 - alpha);
- double sinstate = std::sin(drawstate);
- double cosstate = std::cos(drawstate);
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(1.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glEnd();
+
+ glColor4f(1.0,0.0,0.0,0.5);
glBindTexture(GL_TEXTURE_2D, 0);
+ glColor4fv(c1.data());
- glColor3dv(c1.array);
- drawrect(-cosstate, -sinstate, sinstate, cosstate);
- glColor3dv(c2.array);
- drawrect(0.0, 0.0, sinstate, cosstate);
+ glRectd(-cosstate, -sinstate, sinstate, cosstate);
+ glRectf(0.0f, 0.0f, sinstate, cosstate);
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ font->bind();
+
+ font->getTileCoords('c', coords);
- heroineTexture->bind();
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 1.0, 0.0);
+ glEnd();
+
+ font->getTileCoords('h', coords);
glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
+ glTexCoord2f(coords[0], coords[1]);
glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 1.0/4.0);
+ glTexCoord2f(coords[4], coords[5]);
glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(0.0, 1.0/4.0);
+ glTexCoord2f(coords[6], coords[7]);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
+
+ font->getTileCoords('a', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glEnd();
+
+ font->getTileCoords('z', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(1.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glEnd();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_DEPTH_TEST);
- glFlush();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
+
+ glBegin(GL_LINES);
+ glVertex2f(0.0f, 0.0f);
+ glVertex2fv(interp.getState(alpha).data());
+ glEnd();
+
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
}
-void YoinkApp::dispatchEvent(const SDL_Event& event)
+void YoinkApp::handleEvent(const dc::event& e)
{
- switch (event.type)
+ switch (e.type)
{
case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
+ if (e.key.keysym.sym == SDLK_ESCAPE)
{
stop();
}
- else if (event.key.keysym.sym == SDLK_f)
+ else if (e.key.keysym.sym == SDLK_f)
{
getVideo().toggleFull();
}
+ else if (e.key.keysym.sym == SDLK_a)
+ {
+ someChar->getAnimation().startSequence("Punch");
+ }
break;
case SDL_QUIT:
stop();
break;
- }
-}
-
-#include "dispatcher.hh"
-
-class Foo : public dc::notification
-{
-public:
- static void func(const dc::notification& meh)
- {
- std::cout << "func: " << std::endl;
- }
-
- void snap(int zzz, const dc::notification& nice, float lean)
- {
- std::cout << "snap: " << zzz << "," << lean << std::endl;
+ case SDL_VIDEORESIZE:
+ glViewport(0, 0, e.resize.w, e.resize.h);
+ break;
}
-};
-
-void MyHandler(const dc::notification& cool)
-{
- std::cout << "MyHandler with a notification" << std::endl;
}
+
int main(int argc, char* argv[])
{
YoinkApp app(argc, argv);
return app.run();
}
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+