]> Dogcows Code - chaz/yoink/blobdiff - src/YoinkApp.cc
scene drawing correctly implemented; new classes
[chaz/yoink] / src / YoinkApp.cc
index f0a1ad988864fa2388dac6cac0a56c7ebf9c9035..023b3a30ce51837365e60d22136cc8a2e04cdce3 100644 (file)
 
 *******************************************************************************/
 
+#include <cstdlib>             // getenv
 #include <iostream>
 #include <string>
 
-#include <cstdlib>             // getenv
-
 #include <boost/bind.hpp>
 
-#include "opengl.hh"
-#include "video.hh"
-#include "settings.hh"
-
-#include "math.hh"
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Timer.hh>
+#include <Moof/Video.hh>
 
 #include "YoinkApp.hh"
 
-#include "timer.hh"
-
 #if HAVE_CONFIG_H
 #include "config.h"
 #endif
@@ -52,40 +49,59 @@ static std::string configFiles()
 {
        std::string files;
 
-       char* configFile = getenv("YOINK_CONFIGFILE");
+       char* configFile = getenv("YOINKRC");
+       char* dataDir = getenv("YOINK_DATADIR");
 
        if (configFile)
        {
                // if a config file from the environment variable is specified, we want
-               // to load it first
+               // to load it first so it has precedence
                files += configFile;
                files += ":";
        }
 
+       // add the colon-delimited paths from configure
        files += YOINK_CONFIGFILES;
 
+       if (dataDir)
+       {
+               // if another data directory is set in the environment, look for a
+               // config file there
+               files += ":";
+               files += dataDir;
+               files += "/yoinkrc";
+       }
+
+       // look in the configured data directory last of all
+       files += ":";
+       files += (dataDir ? dataDir : YOINK_DATADIR);
+       files += "/yoinkrc";
+
        return files;
 }
 
-
-YoinkApp::YoinkApp(int argc, char* argv[]) :
-       dc::engine(PACKAGE_STRING, argc, argv, configFiles())
+static std::string iconFile()
 {
-       std::cout << PACKAGE_STRING << std::endl
-                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
-                         << "Send requests, patches, and bug reports to <"
-                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
        char* dataDir = getenv("YOINK_DATADIR");
 
+       // first set up the search paths so we can find the icon and other resources
        if (dataDir)
        {
-               dc::resource::addSearchPath(dataDir);
+               // look first in the data directory specified by the environment
+               Mf::Resource::addSearchPath(dataDir);
        }
 
-       dc::resource::addSearchPath(YOINK_DATADIR);
+       // then look in the configured data directory
+       Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+       return Mf::Resource::getPathToResource("yoink.png");
+}
+
 
-       dc::dispatcher::instance().addHandler("video.context_recreated",
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+       Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile())
+{
+       Mf::Dispatcher::instance().addHandler("video.context_recreated",
                        boost::bind(&YoinkApp::contextRecreated, this, _1), this);
        setupGL();
 
@@ -96,17 +112,19 @@ YoinkApp::YoinkApp(int argc, char* argv[]) :
 
        font = new TilemapFont;
 
-       dc::vector2 coeffs[4];
-       coeffs[0] = dc::vector2(0.0, 0.0);
-       coeffs[1] = dc::vector2(0.5, 0.0);
-       coeffs[2] = dc::vector2(0.5, 0.0);
-       coeffs[3] = dc::vector2(1.0, 0.0);
-       interp.init(coeffs, 1.0, dc::interpolator::oscillate);
+       Mf::Vector2 coeffs[4];
+       coeffs[0] = Mf::Vector2(0.0, 0.0);
+       coeffs[1] = Mf::Vector2(0.5, 0.0);
+       coeffs[2] = Mf::Vector2(0.5, 0.0);
+       coeffs[3] = Mf::Vector2(1.0, 0.0);
+       interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
 
-       dc::scalar coeff[2] = {1.0, 0.0};
+       Mf::Scalar coeff[2] = {1.0, 0.0};
        fadeIn.init(coeff, 0.5f);
 
-       testScene = new dc::scene("Test");
+       testScene = new Mf::Scene("Test");
+
+       x = y = z = 0.0;
 }
 
 YoinkApp::~YoinkApp()
@@ -114,31 +132,39 @@ YoinkApp::~YoinkApp()
        delete someChar;
        delete font;
 
-       dc::dispatcher::instance().removeHandler(this);
-
-       std::cout << "Goodbye..." << std::endl;
+       Mf::Dispatcher::instance().removeHandler(this);
 }
 
 
 void YoinkApp::setupGL()
 {
        glEnable(GL_TEXTURE_2D);
+
        //glEnable(GL_CULL_FACE);
        glEnable(GL_DEPTH_TEST);
 
        glShadeModel(GL_SMOOTH);
+       //glEnable(GL_POLYGON_SMOOTH);
+
+       //int texSize;
+       //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+       //std::cout << "texture size: " << texSize << std::endl;
        
        //glEnable(GL_BLEND);
        //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glEnable(GL_ALPHA_TEST);
        glAlphaFunc(GL_GREATER, 0.0);
 
-       glClearColor(0.0, 0.0, 1.0, 1.0);
+       glClearColor(1.0, 0.0, 0.0, 1.0);
 
-       glLineWidth(10.0f);
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+       
+       //glLineWidth(10.0f);
 }
 
-void YoinkApp::contextRecreated(const dc::notification& note)
+void YoinkApp::contextRecreated(const Mf::Notification& note)
 {
        // Whenever the context and a new one created, it probably won't contain our
        // state so we need to set that up again.
@@ -146,12 +172,14 @@ void YoinkApp::contextRecreated(const dc::notification& note)
 }
 
 
-void YoinkApp::update(dc::scalar t, dc::scalar dt)
+void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
 {
        //dt *= 0.2;
        
        fadeIn.update(dt);
 
+       camera.update(t, dt);
+
        someChar->getAnimation().update(t, dt);
        interp.update(dt);
 
@@ -160,29 +188,41 @@ void YoinkApp::update(dc::scalar t, dc::scalar dt)
 }
 
 
-void YoinkApp::draw(dc::scalar alpha)
+void YoinkApp::draw(Mf::Scalar alpha)
 {
-       dc::vector4 meh;
-       meh.random(0.0, 1.0);
-       static dc::vector4 c1(meh);
+       //Mf::Vector4 meh;
+       //meh.random(0.0, 1.0);
+       //static Mf::Vector4 c1(meh);
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-       dc::scalar drawstate = cml::lerp(prevstate, state, alpha);
-       dc::scalar sinstate = std::sin(drawstate);
-       dc::scalar cosstate = std::cos(drawstate);
+       //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
+       //Mf::Scalar sinstate = std::sin(drawstate);
+       //Mf::Scalar cosstate = std::cos(drawstate);
+       
+
 
+       glMatrixMode(GL_MODELVIEW);
+       //glLoadIdentity();
+
+       glBindTexture(GL_TEXTURE_2D, 0);
+       //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
+       //glTranslatef(x, y, z);
+       glLoadMatrix(camera.getTransformation().data());
 
        // DRAW THE SCENE
        testScene->draw(alpha);
 
 
+       /*
+       glLoadIdentity();
+       
        someChar->getTilemap().bind();
        glColor3f(1.0, 1.0, 1.0);
 
-       unsigned heroFrame = someChar->getAnimation().getFrame();
+       Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
 
-       float coords[8];
+       Mf::Scalar coords[8];
        someChar->getTilemap().getTileCoords(heroFrame, coords);
 
        glBegin(GL_QUADS);
@@ -198,7 +238,7 @@ void YoinkApp::draw(dc::scalar alpha)
 
 
        someChar->getTilemap().getTileCoords(heroFrame, coords,
-                       dc::tilemap::reverse);
+                       Mf::Tilemap::REVERSE);
 
        glBegin(GL_QUADS);
                glTexCoord2f(coords[0], coords[1]);
@@ -214,7 +254,7 @@ void YoinkApp::draw(dc::scalar alpha)
        glColor4f(1.0,0.0,0.0,0.5);
 
        glBindTexture(GL_TEXTURE_2D, 0);
-       glColor4fv(c1.data());
+       glColor4v(c1.data());
 
        glRectd(-cosstate, -sinstate, sinstate, cosstate);
        glRectf(0.0f, 0.0f, sinstate, cosstate);
@@ -264,13 +304,13 @@ void YoinkApp::draw(dc::scalar alpha)
 
        glBegin(GL_QUADS);
                glTexCoord2f(coords[0], coords[1]);
-               glVertex3f(0.0, -1.0, 0.0);
+               glVertex3(0.0, -1.0, 0.0);
                glTexCoord2f(coords[2], coords[3]);
-               glVertex3f(1.0, -1.0, 0.0);
+               glVertex3(1.0, -1.0, 0.0);
                glTexCoord2f(coords[4], coords[5]);
-               glVertex3f(1.0, 0.0, 0.0);
+               glVertex3(1.0, 0.0, 0.0);
                glTexCoord2f(coords[6], coords[7]);
-               glVertex3f(0.0, 0.0, 0.0);
+               glVertex3(0.0, 0.0, 0.0);
        glEnd();
 
        glEnable(GL_BLEND);
@@ -282,33 +322,70 @@ void YoinkApp::draw(dc::scalar alpha)
 
        glBegin(GL_LINES);
                glVertex2f(0.0f, 0.0f);
-               glVertex2fv(interp.getState(alpha).data());
+               glVertex2v(interp.getState(alpha).data());
        glEnd();
 
        glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
        glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
 
        glDisable(GL_BLEND);
-       glEnable(GL_DEPTH_TEST);
+       glEnable(GL_DEPTH_TEST);*/
 }
 
-void YoinkApp::handleEvent(const dc::event& e)
+void YoinkApp::handleEvent(const Mf::Event& event)
 {
-       switch (e.type)
+       switch (event.type)
        {
                case SDL_KEYDOWN:
-                       if (e.key.keysym.sym == SDLK_ESCAPE)
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
                        {
                                stop();
                        }
-                       else if (e.key.keysym.sym == SDLK_f)
+                       else if (event.key.keysym.sym == SDLK_f)
                        {
                                getVideo().toggleFull();
                        }
-                       else if (e.key.keysym.sym == SDLK_a)
+                       else if (event.key.keysym.sym == SDLK_a)
                        {
                                someChar->getAnimation().startSequence("Punch");
                        }
+                       else if (event.key.keysym.sym == SDLK_r)
+                       {
+                               testScene->refresh();
+                       }
+                       else if (event.key.keysym.sym == SDLK_l)
+                       {
+                               getVideo().toggleCursorGrab();
+                               getVideo().toggleCursorVisible();
+                       }
+                       //else if (event.key.keysym.sym == SDLK_RIGHT)
+                       //{
+                               //x -= 50.0;
+                       //}
+                       //else if (event.key.keysym.sym == SDLK_LEFT)
+                       //{
+                               //x += 50.0;
+                       //}
+                       //else if (event.key.keysym.sym == SDLK_UP)
+                       //{
+                               //y -= 50.0;
+                       //}
+                       //else if (event.key.keysym.sym == SDLK_DOWN)
+                       //{
+                               //y += 50.0;
+                       //}
+                       //else if (event.key.keysym.sym == SDLK_PAGEUP)
+                       //{
+                               //z += 50.0;
+                       //}
+                       //else if (event.key.keysym.sym == SDLK_PAGEDOWN)
+                       //{
+                               //z -= 50.0;
+                       //}
+
+               case SDL_MOUSEMOTION:
+               case SDL_MOUSEBUTTONDOWN:
+                       camera.adjustFromInput(event);
                        break;
 
                case SDL_QUIT:
@@ -316,17 +393,48 @@ void YoinkApp::handleEvent(const dc::event& e)
                        break;
 
                case SDL_VIDEORESIZE:
-                       glViewport(0, 0, e.resize.w, e.resize.h);
+                       glViewport(0, 0, event.resize.w, event.resize.h);
+
+                       glMatrixMode(GL_PROJECTION);
+                       glLoadIdentity();
+
+
+                       gluPerspective(60.0, double(event.resize.w / event.resize.h), 1.0, 2500.0);
+
+                       glMatrixMode(GL_MODELVIEW);
                        break;
        }
 }
 
 
+#include <Moof/Tree.hh>
 
 int main(int argc, char* argv[])
 {
-       YoinkApp app(argc, argv);
-       return app.run();
+       std::cout << PACKAGE_STRING << std::endl
+                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
+                         << "Send requests, patches, and bug reports to <"
+                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+       int status = 0;
+
+       //Mf::Tree<Mf::Drawable> myTree;
+       //Mf::Tree<Mf::Drawable>::Ptr prev = myTree.previousSibling();
+       //myTree = *prev;
+
+       try
+       {
+               YoinkApp app(argc, argv);
+               status = app.run();
+       }
+       catch (Mf::Engine::Exception e)
+       {
+               std::cerr << "Unhandled exception: " << e.what() << std::endl;
+               status = 1;
+       }
+
+       std::cout << "Goodbye..." << std::endl;
+       return status;
 }
 
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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