class TitleLayer;
typedef boost::shared_ptr<TitleLayer> TitleLayerP;
-struct TitleLayer : public Mf::Layer
+class TitleLayer : public Mf::Layer
{
+public:
+
static TitleLayerP alloc()
{
return TitleLayerP(new TitleLayer);
}
- void pushed(Mf::Engine& engine);
+ void addedToCore();
void update(Mf::Scalar t, Mf::Scalar dt);
void draw(Mf::Scalar alpha) const;
private:
Mf::Lerp mFadeIn;
- Mf::Engine* mEngine;
-
Mf::LayerP mGameLayer;
};