- //Mf::LayerP gameLayer = GameLayer::alloc();
- Mf::Transition<Mf::Lerp>::Ptr transition =
- Mf::Transition<Mf::Lerp>::alloc(gameLayer, titleLayer, interp);
- engine->push(transition);
+ //Mf::LayerP mGameLayer = GameLayer::alloc();
+ Mf::Transition<Mf::PolynomialInterpolator<3> >::Ptr transition =
+ Mf::Transition<Mf::PolynomialInterpolator<3> >::alloc(mGameLayer, titleLayer, interp);
+ Mf::core.push(transition);