void TitleLayer::did_add_to_view()
{
- mFadeIn.init(0.0, 1.0, 0.1);
+ mFadeIn.init(0.0, 1.0, 0.15);
//mGameLayer = GameLayer::alloc();
}
void TitleLayer::draw(moof::scalar alpha) const
{
- glClearColor(0.0, 0.0, mFadeIn.state(alpha), 1.0);
+ glClearColor(mFadeIn.state(alpha), 0.0, mFadeIn.state(alpha), 1.0);
glClear(GL_COLOR_BUFFER_BIT);
moof::view::draw(alpha);
}