* Text on the screen.
*/
-#include <moof/texture.hh>
+#include <moof/sprite.hh>
+/*
class TilemapFont : public moof::texture
{
public:
void tile_coordinates(char symbol, moof::scalar coords[8],
moof::texture::orientation what = moof::texture::normal);
};
+*/
#endif // _TILEMAPFONT_HH_