TilemapFont::TilemapFont() :
- Tilemap("Font") {}
+ Mf::Texture("Font") {}
void TilemapFont::getTileCoords(char symbol, Mf::Scalar coords[8],
- Tilemap::Orientation what)
+ Mf::Texture::Orientation what)
{
- Tilemap::Index index = 0;
+ Mf::Texture::TileIndex index = 0;
if (symbol >= ' ' && symbol <= '_')
{
index = 0;
}
- Tilemap::getTileCoords(index, coords, what);
+ Mf::Texture::getTileCoords(index, coords, what);
}