]> Dogcows Code - chaz/yoink/blobdiff - src/Scene.hh
game loop tweaks; shapes hierarchy defined
[chaz/yoink] / src / Scene.hh
index 85a6716953109c9739c7b0c6ba97108c18a01912..07db30dba32ac449cf3836e57682a5d6d9b33cc3 100644 (file)
@@ -51,7 +51,7 @@ public:
        Mf::Scalar getZCoord(const Mf::Vector2& position) const;
 
        bool castRay(const Mf::Ray<2>& ray,
-                       std::list<Mf::Ray<2>::Intersection>& hits) const;
+                       std::list<Mf::Ray<2>::Contact>& hits) const;
        bool checkForCollision(Character& character);
 
        static std::string getPath(const std::string& name);
This page took 0.01604 seconds and 4 git commands to generate.