]> Dogcows Code - chaz/yoink/blobdiff - src/Scene.cc
destroyed global classes; view hierarchy instead
[chaz/yoink] / src / Scene.cc
index 7b23ab6431e7a88da48ae3a5fdd38fc7e41a6b3d..bfc788af1a75f46ed0f5adfa19ac963be5420c74 100644 (file)
@@ -156,7 +156,7 @@ struct Scene::Impl : public Mf::Manager<Impl>
        void init(const std::string& name) {}
 
 
-       void importSceneBindings(Mf::Script& script)
+       void importSceneBindings(Mf::Settings& settings, Mf::Script& script)
        {
                script.importFunction("SetBounds",
                                boost::bind(&Impl::setBounds, this, _1));
@@ -176,7 +176,7 @@ struct Scene::Impl : public Mf::Manager<Impl>
                                boost::bind(&Impl::drawTile, this, _1));
 
                int detail = 3;
-               Mf::settings.get("detail", detail);
+               settings.get("detail", detail);
                script.push(detail); script.set("detail");
 
                script.push(1); script.set("LOW");
@@ -193,7 +193,7 @@ struct Scene::Impl : public Mf::Manager<Impl>
        }
 
 
-       Mf::Script::Result load(Mf::Script& script)
+       Mf::Script::Result load(Mf::Settings& settings, Mf::Script& script)
        {
                std::string filePath = Scene::getPath(getName());
                if (filePath == "")
@@ -202,7 +202,7 @@ struct Scene::Impl : public Mf::Manager<Impl>
                        return Mf::Script::FILE_ERROR;
                }
 
-               importSceneBindings(script);
+               importSceneBindings(settings, script);
                return script.doFile(filePath);
        }
 
@@ -482,10 +482,10 @@ Scene::Scene(const std::string& name) :
        mImpl(Scene::Impl::getInstance(name)) {}
 
 
-Mf::Script::Result Scene::load(Mf::Script& script)
+Mf::Script::Result Scene::load(Mf::Settings& settings, Mf::Script& script)
 {
        // pass through
-       return mImpl->load(script);
+       return mImpl->load(settings, script);
 }
 
 
@@ -526,14 +526,14 @@ void Scene::drawIfVisible(Mf::Scalar alpha,
 
 
 bool Scene::castRay(const Mf::Ray<2>& ray,
-                                       std::list<Mf::Ray<2>::Intersection>& hits) const
+                                       std::list<Mf::Ray<2>::Contact>& hits) const
 {
        std::list< Mf::Line<2> >& lines = mImpl->mLines;
        std::list< Mf::Line<2> >::const_iterator it;
 
        for (it = lines.begin(); it != lines.end(); ++it)
        {
-               Mf::Ray<2>::Intersection hit;
+               Mf::Ray<2>::Contact hit;
                Mf::Scalar d = (*it).intersectRay(ray, hit);
                if (d > 0.0)
                {
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