+ mImpl->octree->drawIfVisible(alpha, frustum);
+}
+
+
+bool Scene::checkForCollision(Character& character)
+{
+ std::list< boost::shared_ptr<Impl::Quad> > objects;
+ //std::list<Mf::Octree<Impl::Quad>::InsertableP> objects;
+ mImpl->octree->getNearbyObjects(objects, character);
+ mImpl->maximumBounds.draw();
+
+ Mf::logDebug("nearby objects: %d", objects.size());
+ return false;