+++ /dev/null
-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#ifndef _MOOF_TILEMAP_HH_
-#define _MOOF_TILEMAP_HH_
-
-/**
- * @file Tilemap.hh
- * Small subclass to give some basic tile-mapping functionality to textures.
- */
-
-#include <boost/shared_ptr.hpp>
-
-#include <Moof/Math.hh>
-#include <Moof/Texture.hh>
-
-
-namespace Mf {
-
-
-/**
- * A tilemap is a texture which is meant to be divided into smaller sprites.
- * This class provides all the functionality of a texture and adds some methods
- * to get texture coordinates to individual tiles within the tilemap. For
- * simplicity, this class assumes square tiles.
- */
-
-class Tilemap : public Texture
-{
-public:
- /**
- * Possible orientations for texture coordinates.
- */
-
- typedef unsigned Index;
- static const Index NO_TILE = -1;
-
- typedef enum
- {
- NORMAL = 0, ///< Normal orientation.
- FLIP = 1, ///< Flip over a horizontal axis.
- REVERSE = 2, ///< Flip over a vertical axis.
- FLIP_AND_REVERSE = 3 ///< Flip over both.
- } Orientation;
-
-
- Tilemap(const std::string& name);
-
- /**
- * Calculate texture coordinates for a tile at a certain index. Tiles are
- * indexed start with zero as the to-left tile and moving across, then down.
- * @param index The tile index.
- * @param coords An array of scalars where the texture coordinates will be
- * stored after this call. The first coordinate (u,v) will be in the first
- * two places and so on until all four coordinates are stored, therefore
- * requiring enough room for an array of eight scalars. The winding of the
- * coordinates is always counter-clockwise (the GL default).
- * @return True if index is valid, false otherwise.
- */
-
- bool getTileCoords(Index index, Scalar coords[8]) const;
-
-
- /**
- * This version let's you specify an orientation that will be reflected in
- * the texture coordinates. This allows you to easily map a texture
- * backwards or upside-down.
- * @param what The orientation; can be flip, reverse, or flip_and_reverse.
- * @return True if index is valid, false otherwise.
- */
-
- bool getTileCoords(Index index, Scalar coords[8], Orientation what) const;
-
-
- static std::string getPath(const std::string& name);
-
-private:
- class Impl;
- boost::shared_ptr<Impl> impl_;
-};
-
-
-} // namespace Mf
-
-#endif // _MOOF_TILEMAP_HH_
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-