+++ /dev/null
-
-/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
-**] All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _MOOF_SPHERE_HH_
-#define _MOOF_SPHERE_HH_
-
-#include <Moof/Contact.hh>
-#include <Moof/Cullable.hh>
-#include <Moof/Drawable.hh>
-#include <Moof/Frustum.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Shape.hh>
-
-// TODO this needs work
-
-namespace Mf {
-
-
-/**
- * A round object.
- */
-
-
-template <int D = 3>
-struct Sphere : public Cullable, public Drawable, public Shape<D>
-{
- typedef cml::vector< Scalar, cml::fixed<D> > Vector;
-
- Vector point;
- Scalar radius;
-
-
- Sphere() {}
-
- Sphere(const Vector& p, Scalar r) :
- point(p),
- radius(r) {}
-
-
- void init(const Vector& p, Scalar r)
- {
- point = p;
- radius = r;
- }
-
- void init(const Vector& p, const Vector& o)
- {
- point = p;
- radius = (o - p).length();
- }
-
- //void encloseVertices(const Vector vertices[], unsigned count);
-
- //void draw(Scalar alpha = 0.0) const;
- //bool isVisible(const Frustum& frustum) const;
-
- void encloseVertices(const Vector vertices[], unsigned count)
- {
- // TODO
- }
-
- void draw(Scalar alpha = 0.0) const;
-
- bool isVisible(const Frustum& frustum) const
- {
- return true;
- }
-
-
- bool intersect(const Sphere<D>& sphere, Contact<D>& hit) const
- {
- Vector n = sphere.point - point;
- Scalar distance = n.length();
- Scalar limit = radius + sphere.radius;
-
- if (distance > limit) return false;
-
- hit.normal = n.normalize();
- hit.distance = limit - distance;
- hit.point = hit.normal * radius;
-
- return true;
- }
-
- bool intersect(const Vector& point2, Contact<D>& hit) const
- {
- Vector n = point2 - point;
- Scalar distance = n.length();
-
- if (distance > radius) return false;
-
- hit.normal = n.normalize();
- hit.distance = radius - distance;
- hit.point = point2;
-
- return true;
- }
-
- // a ray inside the sphere will not intersect on its way out
- bool intersect(const Ray<D>& ray, typename Ray<D>::Contact& hit) const
- {
- Vector b = point - ray.point;
- Scalar z = cml::dot(b, ray.direction);
-
- // check if the ball is behind the ray
- if (z < SCALAR(0.0)) return false;
-
- Scalar d2 = cml::dot(b, b) - z*z;
- Scalar r2 = radius * radius;
-
- // check for an intersection
- if (d2 > r2) return false;
-
- hit.distance = z - std::sqrt(r2 - d2);
- if (hit.distance < SCALAR(0.0)) return false;
-
- Vector surfacePoint;
- ray.solve(surfacePoint, hit.distance);
- hit.normal = surfacePoint - point;
- return true;
- }
-};
-
-
-template <>
-inline bool Sphere<3>::isVisible(const Frustum& frustum) const
-{
- return frustum.contains(*this);
-}
-
-template <>
-inline void Sphere<2>::draw(Scalar alpha) const
-{
- GLUquadricObj* sphereObj = gluNewQuadric();
- gluQuadricDrawStyle(sphereObj, GLU_LINE);
-
- glPushMatrix();
-
- glTranslate(promote(point));
- gluSphere(sphereObj, GLdouble(radius), 16, 16);
-
- glPopMatrix();
-
- gluDeleteQuadric(sphereObj);
-}
-
-template <>
-inline void Sphere<3>::draw(Scalar alpha) const
-{
- GLUquadricObj* sphereObj = gluNewQuadric();
- gluQuadricDrawStyle(sphereObj, GLU_LINE);
-
- glPushMatrix();
-
- glTranslate(point);
- gluSphere(sphereObj, GLdouble(radius), 16, 16);
-
- glPopMatrix();
-
- gluDeleteQuadric(sphereObj);
-}
-
-template <int D>
-inline bool checkCollision(const Sphere<D>& a, const Sphere<D>& b)
-{
- Scalar d = (a.point - b.point).length();
- return d < (a.radius + b.radius);
-}
-
-
-typedef Sphere<2> Sphere2;
-typedef Sphere2 Circle;
-typedef Sphere<3> Sphere3;
-
-
-} // namespace Mf
-
-#endif // _MOOF_SPHERE_HH_
-