]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Sphere.hh
the massive refactoring effort
[chaz/yoink] / src / Moof / Sphere.hh
diff --git a/src/Moof/Sphere.hh b/src/Moof/Sphere.hh
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-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _MOOF_SPHERE_HH_
-#define _MOOF_SPHERE_HH_
-
-#include <Moof/Contact.hh>
-#include <Moof/Cullable.hh>
-#include <Moof/Drawable.hh>
-#include <Moof/Frustum.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Shape.hh>
-
-// TODO this needs work
-
-namespace Mf {
-
-
-/**
- * A round object.
- */
-
-
-template <int D = 3>
-struct Sphere : public Cullable, public Drawable, public Shape<D>
-{
-       typedef cml::vector< Scalar, cml::fixed<D> >    Vector;
-
-       Vector  point;
-       Scalar  radius;
-
-
-       Sphere() {}
-
-       Sphere(const Vector& p, Scalar r) :
-               point(p),
-               radius(r) {}
-
-
-       void init(const Vector& p, Scalar r)
-       {
-               point = p;
-               radius = r;
-       }
-
-       void init(const Vector& p, const Vector& o)
-       {
-               point = p;
-               radius = (o - p).length();
-       }
-
-       //void encloseVertices(const Vector vertices[], unsigned count);
-
-       //void draw(Scalar alpha = 0.0) const;
-       //bool isVisible(const Frustum& frustum) const;
-
-       void encloseVertices(const Vector vertices[], unsigned count)
-       {
-               // TODO
-       }
-
-       void draw(Scalar alpha = 0.0) const;
-
-       bool isVisible(const Frustum& frustum) const
-       {
-               return true;
-       }
-
-
-       bool intersect(const Sphere<D>& sphere, Contact<D>& hit) const
-       {
-               Vector n = sphere.point - point;
-               Scalar distance = n.length();
-               Scalar limit = radius + sphere.radius;
-
-               if (distance > limit) return false;
-
-               hit.normal = n.normalize();
-               hit.distance = limit - distance;
-               hit.point = hit.normal * radius;
-
-               return true;
-       }
-
-       bool intersect(const Vector& point2, Contact<D>& hit) const
-       {
-               Vector n = point2 - point;
-               Scalar distance = n.length();
-
-               if (distance > radius) return false;
-
-               hit.normal = n.normalize();
-               hit.distance = radius - distance;
-               hit.point = point2;
-
-               return true;
-       }
-
-       // a ray inside the sphere will not intersect on its way out
-       bool intersect(const Ray<D>& ray, typename Ray<D>::Contact& hit) const
-       {
-               Vector b = point - ray.point;
-               Scalar z = cml::dot(b, ray.direction);
-
-               // check if the ball is behind the ray
-               if (z < SCALAR(0.0)) return false;
-
-               Scalar d2 = cml::dot(b, b) - z*z;
-               Scalar r2 = radius * radius;
-
-               // check for an intersection
-               if (d2 > r2) return false;
-
-               hit.distance = z - std::sqrt(r2 - d2);
-               if (hit.distance < SCALAR(0.0)) return false;
-
-               Vector surfacePoint;
-               ray.solve(surfacePoint, hit.distance);
-               hit.normal = surfacePoint - point;
-               return true;
-       }
-};
-
-
-template <>
-inline bool Sphere<3>::isVisible(const Frustum& frustum) const
-{
-       return frustum.contains(*this);
-}
-
-template <>
-inline void Sphere<2>::draw(Scalar alpha) const
-{
-       GLUquadricObj* sphereObj = gluNewQuadric();
-       gluQuadricDrawStyle(sphereObj, GLU_LINE);
-
-       glPushMatrix();
-
-       glTranslate(promote(point));
-       gluSphere(sphereObj, GLdouble(radius), 16, 16);
-
-       glPopMatrix();
-
-       gluDeleteQuadric(sphereObj);
-}
-
-template <>
-inline void Sphere<3>::draw(Scalar alpha) const
-{
-       GLUquadricObj* sphereObj = gluNewQuadric();
-       gluQuadricDrawStyle(sphereObj, GLU_LINE);
-
-       glPushMatrix();
-
-       glTranslate(point);
-       gluSphere(sphereObj, GLdouble(radius), 16, 16);
-
-       glPopMatrix();
-
-       gluDeleteQuadric(sphereObj);
-}
-
-template <int D>
-inline bool checkCollision(const Sphere<D>& a, const Sphere<D>& b)
-{
-       Scalar d = (a.point - b.point).length();
-       return d < (a.radius + b.radius);
-}
-
-
-typedef Sphere<2>      Sphere2;
-typedef Sphere2        Circle;
-typedef Sphere<3>      Sphere3;
-
-
-} // namespace Mf
-
-#endif // _MOOF_SPHERE_HH_
-
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