/**
* @file Sound.hh
- * Image-loading and OpenGL texture loading.
+ * Load and play sounds, current supports ogg vorbis.
*/
#include <boost/shared_ptr.hpp>
public:
- inline static SoundP alloc(const std::string& name)
+ static SoundP alloc(const std::string& name)
{
return SoundP(new Sound(name));
}
void play();
-
void stream();
- void update(Scalar t, Scalar dt);
+
+ // TODO - i don't like how there are two different methods that essentially
+ // do the same thing; the API should be exactly the same for both types of
+ // sounds; need a different way to distinguish how to handle the sound
void stop();
void pause();