new lua scripting for scene loading
[chaz/yoink] / src / Moof / Sound.hh
index 26c2b424f94321e7e007bde9ecf854a45ef4d614..c9929cedeae2169b4c61bedf7d557802395f47ba 100644 (file)
@@ -66,6 +66,10 @@ public:
        void play();
        void stream();
 
+       // TODO - i don't like how there are two different methods that essentially
+       // do the same thing; the API should be exactly the same for both types of
+       // sounds; need a different way to distinguish how to handle the sound
+
        void stop();
        void pause();
        void resume();
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