class Sound : public Resource
{
- class Impl;
- boost::shared_ptr<Impl> impl_;
-
public:
static SoundP alloc(const std::string& name)
return SoundP(new Sound(name));
}
+ Sound();
explicit Sound(const std::string& name);
void play();
void stream();
- // TODO - i don't like how there are two different methods that essentially
- // do the same thing; the API should be exactly the same for both types of
- // sounds; need a different way to distinguish how to handle the sound
+ // TODO this API sucks... refactor me!!
void stop();
void pause();
bool isPlaying() const;
- void setPosition(Vector3 position);
- void setVelocity(Vector3 velocity);
+ void setPosition(const Vector3& position);
+ void setVelocity(const Vector3& velocity);
void setGain(Scalar gain);
void setPitch(Scalar pitch);
void setLooping(bool looping);
+ static void setListenerPosition(const Vector3& position);
+ static void setListenerVelocity(const Vector3& velocity);
+ static void setListenerOrientation(const Vector3& forward,
+ const Vector3& up);
+
static std::string getPath(const std::string& name);
+private:
- struct Exception : public Mf::Exception
- {
- enum
- {
- BAD_AUDIO_FORMAT = 1024
- };
-
- explicit Exception(unsigned error) :
- Mf::Exception(error) {}
-
- void raise()
- {
- throw *this;
- }
-
- const char* what() const throw()
- {
- switch (code)
- {
- case BAD_AUDIO_FORMAT:
- return "unknown audio format";
- }
- return Mf::Exception::what();
- }
- };
+ class Impl;
+ boost::shared_ptr<Impl> mImpl;
};