/**
* @file Sound.hh
- * Image-loading and OpenGL texture loading.
+ * Load and play sounds, current supports ogg vorbis.
*/
#include <boost/shared_ptr.hpp>
public:
- inline static SoundP alloc(const std::string& name)
+ static SoundP alloc(const std::string& name)
{
return SoundP(new Sound(name));
}
void play();
-
void stream();
- void update(Scalar t, Scalar dt);
void stop();
void pause();