]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Sound.cc
settings subsystem now using lua
[chaz/yoink] / src / Moof / Sound.cc
index f912b318d153c2dfa13ecf1b991169f4e87751ee..4cb291300850dec5c29e38a1808c42a986287789 100644 (file)
@@ -38,6 +38,7 @@
 #include "Log.hh"
 #include "Mippleton.hh"
 #include "Sound.hh"
+#include "Timer.hh"
 
 #define BUFFER_SIZE (64 * 1024)
 //#define BUFFER_SIZE (5*2048)
@@ -161,7 +162,7 @@ struct Sound::Impl
                }
 
 
-               void beginStream(ALuint source, int nBuffers = 4)
+               void beginStream(ALuint source, int nBuffers = 8)
                {
                        if (!oggStream.datasource) openFile();
                        if (!oggStream.datasource) return;
@@ -299,6 +300,9 @@ struct Sound::Impl
                alSourcei(source_, AL_LOOPING, AL_FALSE);
                alSourcePlay(source_);
                playing_ = true;
+
+               streamTimer.init(boost::bind(&Impl::streamUpdate, this, _1, _2), 1.0,
+                               Timer::REPEAT);
        }
 
        inline void update()
@@ -446,6 +450,16 @@ struct Sound::Impl
 
        std::queue<BufferP>             queue_;
        std::vector<BufferP>    expired_;
+
+       Timer                                   streamTimer;
+
+       void streamUpdate(Timer& timer, Scalar t)
+       {
+               // don't let the music die!
+               update();
+               // TODO - might be nice to also allow using threads for streaming rather
+               // than a timer, probably as a compile-time option
+       }
 };
 
 Sound::Sound(const std::string& name) :
@@ -459,19 +473,12 @@ void Sound::play()
        impl_->play();
 }
 
-
 void Sound::stream()
 {
        // pass through
        impl_->stream();
 }
 
-void Sound::update(Scalar t, Scalar dt)
-{
-       // pass through
-       impl_->update();
-}
-
 
 void Sound::stop()
 {
@@ -517,13 +524,13 @@ bool Sound::isPlaying() const
        return impl_->isPlaying();
 }
 
-void Sound::setPosition(Vector3 position)
+void Sound::setPosition(const Vector3& position)
 {
        float p[3] = {position[0], position[1], position[2]};
        alSourcefv(impl_->source_, AL_POSITION, p);
 }
 
-void Sound::setVelocity(Vector3 velocity)
+void Sound::setVelocity(const Vector3& velocity)
 {
        float v[3] = {velocity[0], velocity[1], velocity[2]};
        alSourcefv(impl_->source_, AL_VELOCITY, v);
@@ -546,6 +553,31 @@ void Sound::setLooping(bool looping)
 }
 
 
+void Sound::setListenerPosition(const Vector3& position)
+{
+       alListener3f(AL_POSITION, float(position[0]), float(position[1]),
+                       float(position[2]));
+}
+
+void Sound::setListenerVelocity(const Vector3& velocity)
+{
+       alListener3f(AL_VELOCITY, float(velocity[0]), float(velocity[1]),
+                       float(velocity[2]));
+}
+
+void Sound::setListenerOrientation(const Vector3& forward, const Vector3& up)
+{
+       float vec[6];
+       vec[0] = float(forward[0]);
+       vec[1] = float(forward[1]);
+       vec[2] = float(forward[2]);
+       vec[3] = float(up[0]);
+       vec[4] = float(up[1]);
+       vec[5] = float(up[2]);
+       alListenerfv(AL_ORIENTATION, vec);
+}
+
+
 std::string Sound::getPath(const std::string& name)
 {
        std::string path = Resource::getPath("sounds/" + name + ".ogg");
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